Stage Timer Description/Example Discrepancy
The description of each IL category states that the timer should be started when the player gains control of their character. However, the video example linked in the same descriptions uses the Super Story Mode version of Chapter 1-1, and starts the timer once the initial conditions text is dismissed. In actuality, there is a discrepancy of half a second between the player dismissing the Super Story Mode conditions text and actually gaining control of the character. As a side note, Chapter 5-2 contains an additional one-second discrepancy in Super Story Mode on top of the usual half-second, as the player character cannot move in that stage until Pesci's fishing line connects with them.
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