Barring a few bad rounds (vs Lee round 2, Feilin round 1), very good times on this.
General comments on speedrunning Karnov's:
-Lee is CLEARLY the best character for an optimized speedrun due to his DPS.
-In this game, the win animation plays after the other character is completely still on the ground. Lee's throw, if you can land it, actually finishes these animations faster, saving a few seconds.
-In general it's good to get hit once during rounds, because the "PERFECT" sign takes seconds off each round (I calculated around 3 in-game seconds, or 2 seconds in real life)
-Lee's quick rekka obliterates some characters, but not everyone gets stuck in a loop, so some characters require specific strategies.
-Palm blast is pretty broken competitively, but in the speedrun it shouldn't be used much because its DPS is slower than rekka combos.