In Game Timer
5 years ago
Oklahoma, USA

Hi there!

Bout to start doing Coop runs and we were wondering why the In Game Timer isn't used on full runs but is on IL's? Is there something bugged about it (aka it isn't accurate)? I'm going to look into making an autosplitter for the game and I've always preached using IGT in games that offer an accurate timer, as using Real Time (especially for PC heavy games) are not great imo (as loads and unnecessary screens get in the way).

Thanks! :)

Valhalla

Unfortunately the in-game timer is actually not accurate in that if you die, the time is reverted along with the checkpoint, so you could keep dying if you don't like a specific segment and then end up with a really good time

Oklahoma, USA

Ok, so the same thing as RE5. In RE5, we just have a rule that if you die the run is over. So that seems fair still. I'm talking bugged as in Jet Set Radio Future, where the timer is off by like 10 minutes at the end of the run. If it's just death abuse then that's a peace of cake, just don't die ;)

Valhalla

There hasn’t been much testing on how accurate timewise the timer is so I wouldn’t know, we actually only just found out about the time being reverted on death not that long ago

Oklahoma, USA

Gotcha, well I'll check into it while I'm trying to make the autosplitter and see what happens. Thanks for the quick responses dudeski :P

British Columbia, Canada

See the rule about if you die the run is over is a rule I highly dislike. Some of my better runs have a death in it and saying they are invalid because of that I find is stupid.

Currently because of the exploit with IGT, I don't find it reasonable to have it timed by IGT at the moment, and RTA for the most part is fairly accurate.

Tron_Javolta vinden dit leuk
New Orleans, LA, USA

I plan on making a load remover for fear 3 soon, so hopefully, it'll be useful in some way for things like this.

British Columbia, Canada

That is fair. I'm open to having a load remover. Keep me informed.

New Orleans, LA, USA

Averagely it takes me a day to finish one, (not including public testing) So I can get back to you within 24 hours of this post. Can you inform me what you guys count as loads? usually what I get is

  1. The main menu screen is a load
  2. Loading screens are loads (Obviously XD)
  3. Death screens and pause menu screens are not loads, and after round reports are not a load
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