v47 Mountainhome% stat and the meta
Geüpdatet RattleSalad
door - Create world World Size > Small History > Short Number of Civilizations > Very low Number of Beasts > Very low Natural Savagery > Very low Mineral Occurrence > Everywhere
- Embark on non-aquifer
- Keep dwarfs from stress while speedrunning the industry
- Keep up until the Mountainhome
!!gremlin abuse!! World Size > Pocket History > Very Short Number of Civilizations > Don't care Number of Beasts > Don't care Natural Savagery > Don't care Mineral Occurrence > Everywhere
- Embark 1x1 on river
- Journey Preparation: 30 turkey hens, 250 logs, 7 picks, 60 drinks, and an anvil
- Prepare water source, animal quantum stockpile, metal bars, 200 wood cages, Siege traps, 15000 Architecture, breach 3 caverns, and secure it with cage traps
- Make a Tavern zone around the fortification and the other one away from it and set it to Civilians only
- Make the Fortification surrounded with cage traps while the top of the fortification is a reusable cave-in
- Retire the fort
- Start Adventure mode as Human Outsider Background > Home >The fort you just retire Skills > Don't care Appearance > Don't care Personality > Don't care Equipment > Don't care Mounts and pets > 200 gremlins
- Start the game
- Retire
- Start Fort mode, Unretire!
- Make burrow to keep dwarfs away from cage trap Tavern
- gremlins will crowd the cage trap Tavern
- Start the cave-ins
- gremlins secured
- by the time gremlins will go insane [1/4 chance the berserk means population loss while Catatonic, Melancholy, and Stark raving mad is not]
- eventually, the Mountainhome is aquired! (eventually)
Recente runs
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