They should create a patch that pauses the game for 3 seconds at the doors to allow it to finish loading
well honestly this isn't too surprising, we've already known running this game on emulator is p2w. load time is cpu dependant, and also somewhat rng on top of that. one shutter load time in specific i can lose or gain about 2s just because the emulator decides lol. the vanilla category is also slightly p2w on emu because of other non-door loading sections (like loading into the submarine section, and anywhere else the 'now loading' screen appears.)
anyway this could potentially help in these certain situations but i'm not sure pausing at every single door would be the solution lol, the best bet is still waiting on someone to make a LTR by far. for now the game isn't on a even playing field and there isn't that much we can do atm.. i will experiment with certain areas of the game and report back later though.
interesting find though, i need to experiment more with the emulator, it's been upgraded so much these days
if anyones interested, heres the RPCS3 'tier list' for cpu ranking https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit?gid=0#gid=0
don't worry my friend Right now we are testing the LRT but it is practically ready