In game time or RTA?
6 years ago
England

Hi I created this series on speedrun.com a couple of years ago and never really put much thought into the timing of the Conflict series. Back then I seen it had a In game timer so I just went with that.

Full game runs- After watching LawV runs I see that resetting a level then beating it fast as possible does not affect the Full in game timer (which is correct of the game). I'm thinking of changing the Full game run to RTA to ensure that its all skill rather that trial and error, Which to me just feels right.

IL's - I'm more than happy to keep IL's IGT :)

Any questions let me know. Thanks

PS: just want to say a big thanks for LawV for joining the very small Conflict community and improving the times on this leaderboard!

Jooman en LawV vindt dit leuk
Palestine

Yeah i was thinking the same thing as it is essentially a segmented run in just one recording. I've been trying to make an autosplitter that removes load time to make it accurate since my load times change depending on settings but not sure if I can get it done. I'd suggest either making a limit on restarts per level/different category or just make a rule that requires runners (only me atm lol) to add any time they restarted to the final in game timer which I feel is the easiest solution. That or RTA without loads but until an autosplitter is made I'll have to go back and recalculate the load time. Really enjoy speedrunning this game and glad mod wants to improve its quality :)

Bewerkt door de auteur 6 years ago
England

Okay for now I have created an extra category for Restarts Allowed. Its seems the easiest way is to split up the categories. As if I change it to RTA sadly it also changes the IL section to RTA as well. I have added you as a mod for this leader board if you want check settings etc. I have created a Discord for the conflict series so we can hopefully build and improve the community.

https://discord.gg/uwuWP8M

LawV vinden dit leuk
Game statistieken
Volgers
28
Runs
102
Spelers
15
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