Beschrijving

Uses a strategy that I improvised literally the moment I was doing it - throwing a flare into the doorway in segment 9 and making some noise should virtually guarantee that the alien will be in place to keep it stuck open when you turn off the power. Should make it consistent enough to not need to save throughout these runs.

(Added 1.10 seconds to the time because of the save at 10:08 -dcruze)

Scorebord
Niveau
DLC - Safe Haven
Categorie
No CC
Character
Amanda
Run
Rang
8th
Load Removed Time
15m 51s 310ms
Datum
8 years ago
Platform
PC
Details
Speler
Geverifieerd
8 years ago
Ingestuurd
8 years ago
Game statistieken
Volgers
505
Runs
1,952
Spelers
181
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