i found a new technique
1 year ago
United States

ground pounding into a death trigger will give the player a small time frame to jump after rewpawning to gain lots of horizontal momentum. i think it's something to do with how the game handles re-enabling controls after a ground pound and how it cancels the "getting back up" animation does something idk.

with a moving death object, you can ground pound and have it hit you before you fall which causes you to die before hitting the ground. you can see the player still in a ground pound and then get up

eppo pls dont fix

United States

nah i figured it out. i guess when you gound pound into a death trigger it tricks the game into thinking you're sliding on a slope which will make you go far when you jump "off the slope"

Game statistieken
Volgers
14
Runs
130
Spelers
24
Laatste nieuws
Timing Change for Bonus/VIP Levels

So I had this on my mind for a while and I decide I will go with this because it seems fair.

In short, the bonus/VIP in-game timer is inconsistent due to how it relies on the user's framerate, therefore making runs with lower framerate faster than runs with higher framerate.

That being said, bonus

1 year ago
Recente runs
Niveau: #4 - Blocky Land
Niveau: #2 - Cave
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