Hi, Given the rules, in order to make a rin, it is necessary to have the game at 30 fps or less (depending on the version). Does anyone know how I can limit the fps in duckstation, I can't find the option and the game, even without any improvement, manages to exceed 35.
Thanks in advance
I don't know where you got this idea from, but you're thinking in the wrong direction
Under certain conditions, PS1 NFS High Stakes can even produce 50-60 fps during a RACE Without using overclocking. The thing is that apparently in this game a LOT of resources go into displaying cars. And therefore, in Absolutely Identical conditions, but with a different number of cars on the screen, the number of frames per second can differ (or can STRONGLY differ)
For example, on Landstrasse during the day, without weather, without AI racers, without police, without traffic - the average fps with close 3rd person camera will be about 30-35
BUT. If, under EXACTLY THE SAME conditions, you simply change the camera to 1st person hood camera, then the average fps will already be 45-50 !!
And that's not all. Because if in the first case (Landstrasse day, no weather, no police, no traffic, close 3rd person camera) you also add a full grid of AI racers, then... In moments when there will be one or more racers right in front of you (or close to you in front) - fps can drop to 20-25
Of course all the numbers that I gave above, relate ONLY to a Normally working game, Without using of overclocking
. . .
Thus, returning to your question, Ner0Daytona, there is NO Need to limit in ANY Way the number of fps, that PS1 NFS High Stakes produces. Except perhaps setting a limit of 60 fps (this is maximum in a Normally working game)