Any% Guide
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Any% Guide
Updated 3 years ago by uhLuminati

Prison Escape- Grab battery & Flashlight from floor; reload flashlight; exit house Follow road to the building with staircase & ringing phone Enter house; answer phone; pick up lockbox; [CODE 173] Take keycard; exit building; Go straight from bottom of stairs; travel 2 buildings forward to the sitting mannequin; take card Go to nearest roofless building; position outside window; take card from mannequin Go to road; follow road to house on left with boarded up door; remove boards; enter house Take food from fridge; eat food; exit house Go to mannequin group outside house to activate jump scare Go to house with porch light on near street light; enter house; go to back room; take keycard from mannequin; exit house; escape prison gate

Factory- Enter tunnel; jump+crouch through pipe; go right at laboratory door; grab batteries from locker at end of tunnel; exit tunnel Go towards street light & house; continue straight until you reach the entrance of the factory Jump+crouch through fence; enter nearest left side building; pick up box Travel the nearest left path; place box at top of stairs Stay left from bottom of stairs until you reach the hangar; enter keypad number; [CODE 3792] Enter hangar; crouch under leaning shelf; pick up lockbox from desk; [CODE 310] Take keycard; jump over leaning shelf to exit hangar; Go back to stairs where you placed the boxl; jump on box; jump onto roof; drop down onto wall then ground; go back to laboratory door; turn right go through tunnel; take batteries from locker; exit tunnel

Tower- Upon exiting tunnel stay right of hill; travel straight pass the blue truck & house; travel a distance until you reach the big barn with the fence Go to back yard; jump on hay bale; position yourself into the corner; face corner jump on double hay bale stack Sprint+jump to next double hay bale stack; jump on roof; remove wood planks Crouch through hole in barn; pick up picture from hay bale; exit barn Go to tower behind house with fence; climb tower; pick up lockbox; [CODE 729] take keycard Climb down tower; go back to laboratory door Enter keycard's into locks Middle lock 1st Top lock 2nd Bottom lock 3rd Enter laboratory door; go down hallway until cutscene takes over

Shower- Take flashlight out during load-in cutscene Open bunker door; go to 2nd room on left Take key from underneath sink Follow tunnel to room on left of tunnel with box inside Pick up box; go into hallway go right until you reach tall green control panel; place box near control panel; jump on box; grab key from top Go to bunk door down the hallway Go to room full of mannequins Navigate through mannequins (refer to :Mannequin Room Guide:) Take key from barrel in corner near sitting mannequin; exit room Go right open locked door; go right to room with water on floor; go left until you reach the electrified water room Grab box from catwalk; place box in water at end of catwalk; jump on box; jump across to floor Grab box; place box on top of stack of skids; jump up to catwalk; go to decontamination room Go right from decontamination room into theatre room; move film case off desk; grab key Go to lobby room; proceed through left door; proceed through next (2) red door until you reach a black door; Go into black door; grab keycard from desk; escape

The rest of the run is escaping the bunker while being chased by a mannequin (Refer to :Bunker Escape Guide:) Hope this helps!! GOODLUCK!! WR Speedrun:

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