Time splits
Provided by Splits.io
# | Name | Split | Finished at |
---|---|---|---|
1 | Dock | 2m 29s 897ms | 2m 29s 897ms |
2 | Heliport Gold | 0m 27s 247ms | 2m 57s 144ms |
3 | Tank Hangar Gold | 1m 06s 622ms | 4m 03s 766ms |
4 | Cell Gold | 0m 27s 957ms | 4m 31s 723ms |
5 | Medi Room Gold | 1m 52s 477ms | 6m 24s 200ms |
6 | Torture Room | 0m 39s 878ms | 7m 04s 078ms |
7 | Medi Room | 2m 31s 739ms | 9m 35s 817ms |
8 | Cell | 0m 09s 558ms | 9m 45s 375ms |
9 | Armory | 0m 59s 957ms | 10m 45s 332ms |
10 | Tank Hangar Gold | 0m 17s 704ms | 11m 03s 036ms |
11 | Canyon | 0m 20s 856ms | 11m 23s 892ms |
12 | Nuke Building 1F Gold | 0m 40s 896ms | 12m 04s 788ms |
13 | Nuke Building B1 | 0m 12s 892ms | 12m 17s 680ms |
14 | Commander's Room Gold | 0m 15s 586ms | 12m 33s 266ms |
15 | Cave | 0m 30s 489ms | 13m 03s 755ms |
16 | Underground Passage Gold | 0m 15s 068ms | 13m 18s 823ms |
17 | Communications Tower A Gold | 1m 52s 032ms | 15m 10s 855ms |
18 | Comms Tower A Roof Gold | 0m 28s 620ms | 15m 39s 475ms |
19 | Comms Tower A Wall | 0m 50s 213ms | 16m 29s 688ms |
20 | Walkway Gold | 0m 19s 013ms | 16m 48s 701ms |
21 | Communications Tower B Gold | 0m 11s 702ms | 17m 00s 403ms |
22 | Sniper Wolf 2 Gold | 0m 39s 146ms | 17m 39s 549ms |
23 | Snowfield | 0m 17s 014ms | 17m 56s 563ms |
24 | Blast Furnace Gold | 0m 02s 749ms | 17m 59s 312ms |
25 | Cargo Elevator | 2m 20s 856ms | 20m 20s 168ms |
26 | Vulcan Raven | 0m 59s 902ms | 21m 20s 070ms |
27 | Warehouse Gold | 0m 11s 564ms | 21m 31s 634ms |
28 | Warehouse North | 0m 18s 736ms | 21m 50s 370ms |
29 | Underground Base 1 Gold | 0m 10s 073ms | 22m 00s 443ms |
30 | Underground Base 2 | 0m 28s 743ms | 22m 29s 186ms |
31 | Underground Base 3 Gold | 0m 07s 309ms | 22m 36s 495ms |
32 | Command Room | 0m 12s 522ms | 22m 49s 017ms |
33 | Underground Base 3 Gold | 0m 16s 495ms | 23m 05s 512ms |
34 | Underground Base 2 | 0m 10s 485ms | 23m 15s 997ms |
35 | Underground Base 1 Gold | 0m 51s 112ms | 24m 07s 109ms |
36 | Underground Base 2 | 0m 07s 642ms | 24m 14s 751ms |
37 | Underground Base 3 | 0m 26s 638ms | 24m 41s 389ms |
38 | Command Room Gold | 0m 13s 858ms | 24m 55s 247ms |
39 | Underground Base 3 Gold | 0m 28s 141ms | 25m 23s 388ms |
40 | Underground Base 2 Gold | 0m 10s 518ms | 25m 33s 906ms |
41 | Underground Base 1 Gold | 0m 16s 585ms | 25m 50s 491ms |
42 | Warehouse North | 0m 10s 186ms | 26m 00s 677ms |
43 | Warehouse Gold | 1m 13s 092ms | 27m 13s 769ms |
44 | Warehouse North Gold | 0m 10s 189ms | 27m 23s 958ms |
45 | Underground Base 1 Gold | 0m 14s 686ms | 27m 38s 644ms |
46 | Underground Base 2 Gold | 0m 07s 441ms | 27m 46s 085ms |
47 | Underground Base 3 Gold | 0m 26s 675ms | 28m 12s 760ms |
48 | Command Room Gold | 0m 10s 872ms | 28m 23s 632ms |
49 | Underground Base 3 | 0m 28s 441ms | 28m 52s 073ms |
50 | Underground Base 2 Gold | 0m 10s 449ms | 29m 02s 522ms |
51 | Underground Base 1 Gold | 0m 16s 501ms | 29m 19s 023ms |
52 | Warehouse North Gold | 0m 10s 810ms | 29m 29s 833ms |
53 | Warehouse Gold | 0m 07s 491ms | 29m 37s 324ms |
54 | Cargo Elevator Gold | 1m 49s 999ms | 31m 27s 323ms |
55 | Blast Furnace Gold | 1m 11s 117ms | 32m 38s 440ms |
56 | Cargo Elevator Gold | 1m 50s 140ms | 34m 28s 580ms |
57 | Warehouse | 0m 07s 476ms | 34m 36s 056ms |
58 | Warehouse North | 0m 11s 748ms | 34m 47s 804ms |
59 | Underground Base 1 | 0m 14s 953ms | 35m 02s 757ms |
60 | Underground Base 2 | 0m 07s 842ms | 35m 10s 599ms |
61 | Underground Base 3 Gold | 0m 26s 140ms | 35m 36s 739ms |
62 | Command Room | 0m 37s 086ms | 36m 13s 825ms |
63 | Underground Base 3 Gold | 0m 03s 475ms | 36m 17s 300ms |
64 | Metal Gear REX Gold | 1m 31s 174ms | 37m 48s 474ms |
65 | Liquid Snake Gold | 2m 31s 668ms | 40m 20s 142ms |
66 | Escape Route 1 Gold | 0m 37s 752ms | 40m 57s 894ms |
67 | Escape Route 2 Gold | 2m 38s 876ms | 43m 36s 770ms |
68 | Score Gold | 0m 03s 389ms | 43m 40s 159ms |
PC (2000) Minimal Installation now Approved for Leaderboard
After a brief discussion, using the minimal installation for (PC) 2000 is now approved for the leaderboard.
This will continue to be a work in progress to eliminate all potential crashing points.
You can find more information on this forum post here:
Y
Recent runs
Level: VR Training: Time Attack Mode
Level: VR Training: Time Attack Mode