Why is in game time used?
In game time runs slower on PAL 50hz with no mechanical changes to the game other than increased lifespan of cards because of the slower clock. Even if all versions were the same, part of this game's mechanics is building the deck which isn't counted on the in game timer when on the overworld. I'd like to put forth that because the timer is inconsistent across versions and does not include the vital part of the game that is deck building, it should not be used, and records should be calculated using RTA.
Edited by the author
7thArmstrong likes this
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