Version Differences
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Version Differences
Updated 10 years ago by Fatalis

Lara Croft and the Guardian of Light - Version differences in order of importance

X360 can segment ILs. If you reload from your last checkpoint, the timer also resets back to that point in time. You also gain a small amount of time every time this is done, because the timer doesn't start immediately when you gain control after it finishes loading. This doesn't work on PC and PS3. All X360 times will be put under the "Segmented ILs" column unless the runner says they didn't use segmenting for that level.

Both console versions have the rapidfire glitch. It makes both of the T-Rex boss fight levels 1 second faster than PC. PS3 rapidfire is supposedly SLIGHTLY faster than X360.

In Belly of the Beast, the T-Rex charges at you on the X360 version, allowing 15 second times to be possible.

On PC, the tiles on the second part of Forgotten Gate are highly annoying at 60fps. Lara will get stuck when trying to roll over them.

The "feet reset" glitch is easier the lower the frame rate is. This glitch isn't required but makes some skips slightly easier.

PC can use mouse to make hard spear throws easier. In reality this isn't an advantage since all PC runners use controller because analog movement is required for a lot of the tricks.

Various physics differences such as balls behaving slightly different due to frame rate.

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