Leaderboard update
1 month ago
France

Hi everyone. Over the past two weeks several new out of bounds setups have been discovered. You can check them in the pause frame document linked in the "Resources" page. These have massive implication for the Any% and Best Ending categories, as they add up to more than three minutes of potential time save in Any% (Normal) and close to two minutes in Best Ending (Normal). They also dramatically change the way the game is played, with up to nineteen levels out of thirty where you could use pause buffering and go out of bounds in Any% (Normal) instead of three levels previously.

I believe this is enough to warrant a category split. I propose to split between "Out of Bounds" (fastest completion with no restrictions) and "Inbounds" (levels completed the "intended" way). This would be implemented as a "Run Type" subcategory. Note that going out of bounds brings no advantage in the 100% category, so it would be unaffected.

I would also take this opportunity to reorganize the leaderboard regarding Normal/Easy difficulty. This would now be a "Difficulty" subcategory.

Below are the rules which would be associated to each subcateogry:

Normal Only use the normal-sized Helirin.

Easy Only use the small-sized Helirin.

Out of Bounds Clipping into walls and reaching duplicate goal zones are allowed.

Inbounds The center of the Helirin must always stay within the strict boundaries of the levels. Even clipping into a wall by one pixel is not allowed. If this happens then the current level must be restarted.

Let me know if you have any remarks or suggestions on the matter.

Tetu20_kuzu00 likes this
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