댓글
Virginia, USAtininsteelian3 months ago

Unfortunately the fault in the pole vault counts as a DNQ, so this run is not valid. Great run otherwise though, keep at it!

tredueuno 이것을 좋아함
Virginia, USAtininsteelian2 years ago

I went ahead and made RTA the default timing for both Any% and 100%. That puts my run back at #1 for now, but the other runs were optimized for IGT instead of RTA, so my run should be quite easily beatable.

Virginia, USAtininsteelian2 years ago

I agree that RTA is the best way to go for 100% runs. There's no easy way to choose RTA or IGT on a per-category basis, so I just removed the IGT times on the 100% leaderboard, which works fine. Feel free to put the IGT in your run's comment if you want to.

SilentProtagonist 그리고 Adamo 이것을 좋아함
Virginia, USAtininsteelian2 years ago

I changed the default run timing from RTA to IGT upon request, as it meant that different hardware that influenced how quickly the game ran wouldn't be a problem, and to keep it consistent with Stunt Track Driver 1. However, after seeing the latest run that was submitted, I realized (or re-remembered, it's been years since I've played the game) that collecting coins increases the timer, and scoring stunts decreases the rate at which the timer falls (Stunt Track Driver 1 does not do this). This means that using IGT results in more of a score-based run than a true speedrun. I don't think that Stunt Track Driver 2 has the same issues regarding slowdown that the first game has either, so I'm tempted to go back to RTA as the default time measurement for Stunt Track Driver 2. Any thoughts?

Adamo 이것을 좋아함
Virginia, USAtininsteelian3 years ago

Hi! Sorry I didn't see this forum post until now. I changed my notification settings so I should see posts more easily in the future.

I added a 100% category like you suggested, I think it's a good idea! Let me know if you have any other suggestions.

SilentProtagonist, Adamo, 그리고 boxmen123 이것을 좋아함
Virginia, USAtininsteelian4 years ago

Sorry for the almost year-late reply. The primary timing method is in-game time because the game runs at a different speed depending on the computer it's running on and how the game is configured on that computer (VMs, etc). The IGT is simply the sum of the six individual level times in Championship Mode. The real time starts when you click on the green stop light in Championship Mode to start the first level. The real time stops when you drive off the last jump in the Game Room.

boxmen123 이것을 좋아함
tininsteelian에 대해서
가입 날짜
9 years ago
온라인
1 month ago
런들
21
플레이한 게임
The Adventures Of Mr. Bobley
The Adventures Of Mr. Bobley
최근 플레이 8 years ago
3
런들
Mario Kart 8
Mario Kart 8
최근 플레이 7 years ago
2
런들
LEGO Island
LEGO Island
최근 플레이 8 years ago
2
런들
Hot Wheels: Stunt Track Driver
Hot Wheels: Stunt Track Driver
최근 플레이 7 years ago
2
런들
Wild Animal Racing
Wild Animal Racing
최근 플레이 7 years ago
2
런들
Splatoon 2
Splatoon 2
최근 플레이 7 years ago
2
런들
Super Monkey Ball
Super Monkey Ball
최근 플레이 9 years ago
1
Barney's Hide & Seek Game
Barney's Hide & Seek Game
최근 플레이 9 years ago
1
팔로우한 게임
The Adventures Of Mr. Bobley
The Adventures Of Mr. Bobley
최근 방문 1 year ago
148
방문
Hot Wheels Stunt Track Driver 2: Get'n Dirty
138
방문
Hot Wheels: Stunt Track Driver
Hot Wheels: Stunt Track Driver
최근 방문 1 year ago
427
방문
Justin Smith's Realistic Summer Sports Simulator
75
방문
Salamander County Public Television
Salamander County Public Television
최근 방문 1 year ago
59
방문
Wild Animal Racing
Wild Animal Racing
최근 방문 3 years ago
43
방문
관리하는 게임
Hot Wheels: Stunt Track Driver
Hot Wheels: Stunt Track Driver
최근 동작 4 months ago
53
동작
The Adventures Of Mr. Bobley
The Adventures Of Mr. Bobley
최근 동작 2 years ago
15
동작
Hot Wheels Stunt Track Driver 2: Get'n Dirty
8
동작
Justin Smith's Realistic Summer Sports Simulator
6
동작