Should I add a patch (under the resources tab) that instantly presses the continue button for you that could be used for full game?
I'll get straight to the point: Michael Chan cheated his full game world records and I have proof.
Proof One: He Has a History of Cheating
Michael Chan has been known for cheating runs for a while now. The first fun he cheated was his 4:07.95 in this video is this frame which pretty much sums up how this run was cheated:
In this frame you can see that the full game timer is at 18.03 while the in-game timer it at 19.0, meaning he sped up his run. (I know it's not that the timer is fast because it is three seconds ahead of youtube's time the whole time because he started at three seconds) One argument I've heard for this is that the in game timer is fast, but if you look at any other run the timers match up much better.
Proof Two: The Real Evidence
In order to understand why I'm concerned you will have to learn about how the level transitions in Appel work. There are two types of transitions Appel can play between levels. One happens after you enter the level form the level select and one happens when you enter from the previous level by pressing "Continue."
Continue:
Level Select:
Notice how the "Level 4" text fades out in the one that comes from the level select but doesn't on the other one? Well guess what happens in Michael's 3:59 and his 3:50? Yep, they fade out meaning they were spliced. Have a look for yourself:
There should be a 50% category. You would have to get half or one more of the yellow apples if there is an odd amount.
Lukex & I made a version of Appel that has a better timer and I was wondering if it would be better to use for runs.
Here is the link: scratch.mit.edu/projects/888364503/