This shows the location of all 77 weapons crate throughout the run. If you find one I missed, let me know, but otherwise, this should be final.
Video:
SF1 Box% Level 1: Georgia Street M-16 (2), Sniper Rifle, Grenades (2), Shotgun, M-79 (2) Level 2: Destroyed Subway (0) Level 3: Main Subway Line (0) Level 4: Washington Park - Shotgun, M-16, Grenades, 9mm Level 5: Freedom Memorial - M-16, Shotgun Level 6: Expo Center Reception - HK5, Combat Shotgun, G18, K3G4 Level 7: Expo Center Dinorama - K3G4 Level 8: Rhoemer’s Base - Gas Grenades (2), Nightvision Rifle, Combat Shotgun Level 9: Base Bunker - PK102, Grenades (2), Gas Grenades, Combat Shotgun, NVision, 9mm, Sniper Rifle Level 10: Base Tower - PK102 (2) Level 11: Base Escape - M79, PK102 Level 12: Rhoemer’s Stronghold - Sniper Rifle, Gas Grenades (2), PK102, K3G4 (2), G18, Shotgun, M79 Level 13: Stronghold Lower Level - Shotgun, Gas Grenades, .45, PK102, G18, PK102, K3G4 Level 14: Stronghold Catacombs - 9mm, Shotgun (2), G18 (2), PK102, K3G4 Level 15: Pharcom Warehouses - Viral Scanner, M79, Grenades (2), BIZ-2, K3G4 Level 16: Pharcom Elite Guards- Sniper Rifle, BIZ-2, M79, Grenades, Combat Shotgun Level 17: Warehouse 76 - Sniper Rifle, Combat Shotgun, BIZ-2, M79 (3) Level 18: Silo Access Tunnels - K3G4, M79 Level 19: Tunnel Blackout - Nvision (2) Level 20: Missile Silo - K3G4 (2), Gas Grenades
Nope. I run on an emulator. I'd be interested to see the results.
In principle, I don't object, but it does seem like we could play around with this a bit in terms of what we do and don't allow.
Sort of a follow-up: I've added segmented chunks of the game. There are five of them, separated by when your ammo count resets.
But if that's not available to you, with PAL on an emu you will be competitive and be able to put a really good time.
Overall, PAL is faster. Gabe's movement is a little faster because of the different framerate and there is less time spent in the loading between levels, etc. The optimal setup is playing PAL version on a disc.
My internet did not get killed. Finished with a 1:09:31. A solid time.
Video starts around the 9:35:00 mark.
Going back for a little redemption. I'm running Syphon Filter again for Retrothon at 8:09 PM CDT on April 21, which is opening night.
When you play it, though... it's akin to madness. And that's just the original. Speedrunning the sequel IS madness. I don't know how Valkyrie does it.
Thanks. In a way, though, you did start this by breaking ground and at least get a single segment time on the board when no one else did. Got the chains moving so thank you for that. With any luck, we'll have a new runner or two want to give this game a go after Sunday.
Syphon Filter will be taking another step forward into the speedrunning mainstream. I've been selected to run Syphon Filter during the Retrothon marathon on Sunday, April 29 at 11:40 EST (time subj. to change). Time limit is 1:20:00.
It's not SGDQ, but it could be a testing ground for that realm.
J.Y., the former WR holder for SF1, played the PAL version of SF on a PS2 to achieve his time (no emulator), which serves as a useful barometer for the overall higher speed of that version versus NTSC.
I did my SGDQ submission on the NTSC version (because they don't allow emulators) and my time was a shade over 1:15. Not bad overall, but it likely would have been a 1:11-1:12 if I were playing the PAL version.
The European version, overall, is faster than the American version, too, across the board for the Syphon Filter trilogy on PS1. Runs about, on average, 3-4 minutes faster.
This has happened to me a couple of times over the last 20+ years, but damned if I could tell you how. Must be a bizarre quirk of timing or something.
Disregard. You can now mark it as PS2 or PS3 if you so choose.
Mark it as Playstation. I used the PS3 for some of my initial runs.
As it was with Syphon Filter 1 and 2, it's unlikely there will be IL leaderboards. Maybe that'll change down the road, but at this stage there aren't enough runners on the board to justify it.