If you want to adjust them yourself, I left pauses to show the times I used for comparison. It can be a little tedious because there are some frames where the robot is rotating toward the camera, but I used the last and first frames where the robot is fully facing either right or left. Technically, the standard is arbitrary, but they can still be compared to each other as long as they are all compared to the same standard. If I'm the one verifying it, I'll probably double check it either way.
I'm doing some due diligence as a mod real quick. I'll be right back.
EDIT: Oh look a run to verify. OOOHHHHH it all makes sense now
I don't think the leaderboards should be split any further than it already is. It's not exactly a competitive game, and I think that complicating submissions by splitting into categories like game version, game speed, game type, etc. will have more detriments as far as deterring newcomers than any benefits it would have. I don't want potential new players to have to care about what version of the game they're running to make sure they're submitting to the correct category, and I don't want to create a situation where we mods have to sit here and count frames or create a way to prove that you're running a certain version or reject runs because they're submitted into the wrong category. I also don't want to become a game where either you have to find a specific version of the game to get a wr or one where anyone can farm high scores by submitting multiple runs done on multiple versions of the game.
@demiurgi Don't take this as hostile, but I don't see any submitted runs from you, so either I'm blind or you're a potential runner. You're the first person to actually care about it, so if you want to do research and figure out which combination of Amiga version and game version gives you the best results, you should be rewarded for that effort. However, at the same time, I don't think we should punish people who just want to play a game by making them do research/homework that would just kill the fun.
I didn't say anything about cheating, but the way it was done just killed all the fun. I've ground runs in another game to perfection and ended up regretting it because nobody wanted to play it anymore. If you're going to grind a run to death, at least share the experience with the community so we can follow the journey- I think we were all a bit annoyed bc it felt like this game we'd been passing our pbs back and forth with just got crushed by someone who just showed up, dropped all wrs then vanished, and it felt like a bully stomped on a sand castle we were all building together, then left. I know that's not the truth, but that's how it felt.
If you find a way to manip the seed, that's fine- there's plenty of other games that do it- but part of the community aspect is sharing things we learn and ways to make it better.
That said, while redlof might not have been suspicious, there were definitely those of us who were, and it did have some red flags of spliced runs that I'm not going to list out here.
To preserve some of the knowledge from a past era, after some playing around, we did find that if you crash the game after you started, it creates a save file with the rng of that playthrough. When you restart the game and select that save file, it goes through the same load screen and cinematic as a new game. As long as you crash the game before the end of day 1, you can explore around all you want and still have it look like you started a new game when you select the game the next time through. There's even the perfect moment at the end of the load screen where all the sound and animations stop that we concluded would be impossible to tell if spliced or not.
Again, that's not proof of cheating nor representative of my current view- that was years ago and I don't see DS in my forseeable future. I like that it's getting more attention, and I definitely do not want to stir up an unwinnable argument.
TLDR; Whether or not Vanakyria cheated is irrelevant; it was dropping all those perfect runs at once without sharing the experience of grinding for it or how it was done with the rest of the community that pulled all the fun out it.
Ok, so there was some mod changes- I'd completely given up on my run getting verified after about 3 years, and suddenly they all verified within a few days. I remember all of us stopping vanilla DS runs because one user in particular dropped a bunch of nearly impossible rng-tastic wrs in all the categories at the same time- no streams or anything just yt videos. I think he just figured out how to manip the rng or get the same seed and just knew exactly which direction to go in each video, and it kinda took the fun out of it for the rest of us rollin the dice. I've forgotten just about everything about how to run this game, but it's pretty cool to see the popularity picking back up.
I could have typed a thing instead, but then I couldn't play with Davinci Resolve
EDIT: IDK how often the game checks for win conditions, but I didn't see an issue with the time between end of fight and game won window
The switch controls are a bit wonky if you haven't tried it already. Maybe it's better if you're used to the wii version but I found it borderline unplayable, even after setting up custom controls on the Switch menu. The c-stick is now a two-button combination and I can't customize a two button combination, so it just hurts my brain.
That's not a bad idea considering the new src layout choices. I'll see if I can get in contact with Redlof about it. I never ventured far from the original vanilla version and shipwrecked, so I'm not at all sure what updates/changes were made to the series, but I agree that the current layout is a little confusing with all the different versions out there.
https://www.twitch.tv/coldiron1977/clip/BumblingBoldChowderCopyThis-GCTMAG6d_miTzk8u I cannot figure out the key press combo to imitate this. How to crouch sideways midair and clip through that surface.
A keyboard input would be a nice addition to future streams :-) https://www.technipages.com/linux-mint-enable-on-screen-keyboard
EDIT: Okay- here's what I've got: UP + LEFT - to start jump UP + SPACE - shoot web up and face up ??? - clip into building
lul I watched the video and still didn't understand. Might try a run of my own sometime today anyway. I don't think I ever made it onto that board
What is your strategy for Air-Locked / Mission Control? I always get stuck there on long runs. Even if I get the frame-perfect-ish button jab, I can't get back to the ground in time and you only have one shot at it
Nothing against it, it's just a daunting task. I tried to on stream once- the problem is it's such a long and unforgiving game. I'd love to see it, but the score resets if you die and if you're not prepared, there are lots of traps that can softlock/end the run. Also just a random bug can end it.
All rooms is an interesting one- do you include the non-essential rooms, including the all-blue-beams-glitched room?
@Pear @YUMmy_Bacon5 You both were right. I've edited the post to reflect. I don't believe it will remain that way based on the required monthly payment structure, but that it is for now.
I'm not a fan of the HR speak and there's a lot of information to sort through, so I'm going to try to break this thing down into real talk:
"Boosting a Board" just means giving three random people access to the No-Ad perk. I haven't seen any reference to adding more than that perk. It's just a marketing scheme to give access then take it away to people hoping they'll think "$4 isn't too bad to get back what I had" and become new subscribers.
So, SRC is going to add requested features, but will only add them for people who pay the monthly subscription. There will be a supporters-only forum, available only to paying subscribers to request new features or modifications. EDIT: features are for beta-testing, access to the rest of it will be released later for everyone.
It was stated that "we wont suddenly increase price at any point", but focus on the "suddenly" part of this post. It means that if the price is increased, there will just be advanced notice. In the same post, it mentions "locking the price", which would only matter if the price was going to increase. You would not have to lock a price unless it was going to change.
I'm not going to get into the donor aspect, because I unfortunately could never afford to be one myself. However, a red flag to me is that in the Supporter FAQ, they thank previous donors because it was integral to the "start of the site", implying that it is no longer necessary. At the end, they thank subscribers for their support, but not donators, which feels like a slap in the face to previous donators. If you want to be a donator now, it is a mandatory amount regularly, and they revoke features if you miss a payment.
As always friends, be aware of posts made by new accounts or by people paid or otherwise given incentives to do so. You all add value to this community regardless of how much money you have or whatever size your game's board is. Stay safe everyone and keep being you.
EDITed to reflect some things mentioned that I missed.
Sorry for the delay- the site doesn't have a lot of flexibility, but I figured the best way to add categories for Standard/Expert and Hints/No Hints without messing with the current structure would be to add IL Categories. It's set up now and I moved your standard mode run to the IL slot: https://www.speedrun.com/islandbrain/levels