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i feel that the timing of runs rather than RTA should be IGT aswell, since the ingame time seems acurate.
maybe post glitches here, i will start with the most obvious ones:
holding “E” after launches increases momentum and sends u flying in the direction, as long as u are moving left or right. can be controlled by letting go of movement controls
starting fall can be sped up by repeating and resetting save cache until enough speed is gained. will be rendered useless when timing starts from first grounded frame
moving one direction into a wall when there are no floors below you allows you to stick to the wall without falling. i see no use in this.
anymore info is appreciated
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mitchpopo에 대해서
dcc is in my blood and i run other dumb games i try to break
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