!!! - tips
Arrows explored: Piercing, Explosion and Homing.
So need to get 6500 in Era 1, level 1 for a competitive run in a fast enough time.
Piercing and Homing may be more effective than homing and explosion. Arrow priority is dictated by level, then by position / cost on the clock.
Level 1 arrow cost (1o'clock - 4 o'clock position)
- Piercing, Fire, Ice, Lightning.
- 1500, 6000, 10000
Ice priority over fire, because 3>2.
!!! - Lighting for AOE in the first levels when homing isn't leveled up. Shouldn't need more than 1 level of lightning
!!! - use the drop technique, spam click in an upward arc
Level 2 arrow cost (5-8)
- Homing, Explosion, Teleport, Traitor
- 5000, 10000, 15000
!!! - Homing needs to be leveled up to level 3 as fast as possible, but calculate costs
!!! - if using explosion path, try to calculate utility between getting the powerup (extra turrets), and amount of time spent per level. time saved might be insignificant, unless you are a strong speed runner.
Level 3 arrow cost (9-12)
- Lead, Helium, Gravity, Time
- 8000, 15000, 20000
!!! - no research done here. explore this for a possible strategy. I'll leave this to others to build upon.
Last point: Calculate level costs - I'll let others do it, because I can. I want to leave the community with some space to grow.
(totally not because I'm lazy, but I generally wouldn't mind just grinding a level with explosions and seeing how many points I get. can also test RNG.)