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스레드: Dark Souls III
Tuscany, Italyjohndisandonato7 months ago

Feel free to participate yourself in the leaderboards! Development and improvement of the categories with new strategies is always very welcome, and if the current routes are terrible I'm sure you shouldn't have any issues getting a top spot pretty quickly.

KuboYori, ManzoMLG 그리고 2 기타 이것을 좋아함
스레드: Elden Ring
Tuscany, Italyjohndisandonato8 months ago

As usual, it depends on community interest. Feel free to complete a run and post the video in Discord so runners can discuss it! If enough people are interested in competing in such a run, it could be worth it to track progress and competition, and we can make a leaderboard for it.

geraltofriviA 이것을 좋아함
스레드: Elden Ring
Tuscany, Italyjohndisandonato8 months ago

You need to show the final time at the end of your run, which can be seen on the "Load Game" screen. On console, you have to quitout after the credits and then open "Load Game" to show the time.

스레드: Elden Ring
Tuscany, Italyjohndisandonato9 months ago

Categories can be added if there is enough competitive interest in the community. Some of the categories mentioned here have at some point been discussed by the community and the moderation, but nobody has ever suggested routes or posted finished runs of those categories.

As Tea mentioned above, if someone is interested in a given run, a leaderboard is not a necessary prerequisite for that run to be completed; on the other hand, it makes no sense to have a leaderboard which is empty or with only one run, as there is nothing to be ranked.

I encourage anyone who's interested in these runs to complete one and post about it in the Discord; interested people are definitely going to join the discussion and a category can be consequently created.

Do we need to leave a message here to remind the review after submitting for review?

No, moderators have a queue of all submitted runs and we try and verify them as time allows; none of them are going to be missed, but it can take a while as moderation happens on a voluntary basis and sometimes it's not easy to carve enough time to dedicate to the task.

스레드: The Site
Tuscany, Italyjohndisandonato2 years ago

Hi!

I've been using the site API for a moderation tool. I query the pending runs queue for a few games, making sure to do as few requests as possible, but I do need up-to-date data from them. It happens very frequently that I get stale cached requests; while the site is up to date, it takes 15m+ for the API to catch up. I tried a few combination of HTTP headers but none of them solved my problem. What would be the appropriate way of handling this?

Thank you!

Toyro98 그리고 ffleret 이것을 좋아함
스레드: Risen
Tuscany, Italyjohndisandonato7 years ago

Hey everyone!

I'm considering to run this game eventually. Had a bit of time today and decided to find out whether the game had any ingame timer which could be used in place of RTA no load. I found it and made a LiveSplit script, you can check it out here:

https://gist.github.com/veeenu/249cde1f3c74b9e714f47749bd8cc47f

One caveat: this doesn't take into account time spent in the main menu, this means that if there are glitches which exploit the menu the time spent doing them wouldn't be counted. Also loading previous savefiles would "rewind" the timer and likely invalidate a run - that is, if rules say so. So this might not be useful after all, but it doesn't make sense not to share it. :)

It's too bad this game doesn't have many runners, or runs at all, I found it very fun and speedrun-worthy.

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