Hi, so the best place to ask questions like this is in the Discord; we do all discussion there and don't really use these forums. The link to the Discord is above, or you can use this link: discord.gg/Q2uPRVu
The short answer to your question is yes there's a way, but it's probably extremely hard due to frame-rate on the Switch. In theory the any% route from PC on Dantooine would work on Switch, but it would be much harder to pull off the DLZs. You can ask more in the Discord!
Welcome! This is a known glitch called Displaced Loading Zones; what likely happened is you actually managed to hit the loading zone to the Starboard Section of the Endar Spire, even though you were no where near it. This would cause the fade to black and then play the Carth CS.
We unfortunately don't know enough about this glitch to reproduce it reliably; it happens once in a blue moon, and we didn't even have a recording of it until last month or so. But thanks for bringing it up!
I cleaned up the leaderboards a bit today. I have removed the individual ending categories until we can decide what to do with them. I modified the categories to include Any% (Codes) for our main category, All Endings, and two Miscellaneous categories: Any% and CQD End 1.
I'm not sold on keeping CQD End 1, and I'm not sold on keeping Any% as a miscellaneous category; that could be added to the main board and I'd be fine with it. But this way we didn't delete any runs, and everything looks cleaner.
Let me know if you have comments.
I had more thoughts than I thought I would, so here they are:
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I suppose having Any% (Codes) and Any% runs wouldn't hurt. What do others think about that?
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All Endings contains one extra escape room and fragment compared to any% (the Q-Team Triangle fragment with the Study escape). It also has about 20 seconds extra to get the Perceptive and Happy Ends. On 3DS, this translates to about 5 minutes longer than Any% with codes. I feel the precedent in 999 and VLR as well as that one extra escape room justifies the existence of All Endings here.
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I'm really not a fan of All Escapes as categories in VLR and ZTD because they feel quite artificial, since there is no separate mode where you just do the escapes naturally. I would prefer to scrap that category from VLR as well actually, which shouldn't cause any trouble since no one has done an official run of that. But I don't have a hugely strong opinion, so if people want to keep it they can. It's just not something I would do.
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I think Individual Endings should perhaps be scrapped as well. You make a good point about 999 encouraging a linear playthrough that can give you any of the endings. One possibility to salvage them would be to allow Individual Ending runs in this game to start from a completed file. You would then have to complete, in order, each fragment leading to a specific end, essentially constructing the linear playthrough for that end. So for example:
D End 1 Individual Ending route:
- Coincide (failure branch)
- Execution fragments to execute C-Team
- Q-Team: Radical-6 fragment, don't inject
- D-Team: Outbreak fragment, run away Run ends when D End 1 pops up
Others could be built similarly. This might allow for the no-holds-barred "Any%" to exist as an IE CQD-2 run. To me, this would feel like the only reasonable way to have Individual Endings runs that make sense. This would be true for VLR too, but easier to implement because you could just start at the beginning and play to the end. Here we'd have to monitor fragment jumping. I kind of have the same problem with this idea that I do with All Escapes though; the rules here seem kind of arbitrary.
- As for separation of 3DS and PC, I feel like that would just add clutter; the variable already exists on the leaderboards, and if people really end up caring that much about ZTD speedruns, they should probably get the Steam version anyway. Though having watched some Steam runs, holy moly the load times are shorter.
I think I've covered everything I wanted to say here.
The consensus on that pastebin was as follows:
Q1: Require codes in any%? Option 2 was the clear winner here. Having an any% run with no escape rooms would be both trivial and boring.
Q2a and b: Fast Text and New Game The consensus was to require runs to start from a New Game, and allow the Fast Text option to be set before the run, thereby removing the need for separate NG/NG+ categories.
Q3: Happy and Perceptive Ends in All Endings? The consensus was to include them in All Endings, since they are fun endings that are clearly unique.
Q4: Individual Endings runs require story locks? This hasn't had a consensus, and probably doesn't require one until someone really gets into these kinds of runs. I still don't really have an opinion on this.