Oh yeh I wasn't trying to suggest all rules should be the same across the series, I should have used a better example.
But thank you for adding rules to this game.
Yeh it'd be nice if we could get different categories setup for whatever difficulty setting someone is running.
There doesn't seem to be any rules set out for when to start and end a run.
Chaos Theory's rules state the time starts when you gain control and Sam, but based on the fact you have the little 'move mouse up' calibration thing at the cafe I agree that starting the timer when you click play is best and this is what I've been doing too.
This will mean we won't have to be processing multiple actions at once (moving the mouse up, starting the timer, and on occasion telling the game not to invert controls) all of which would happen at once.
Is there a way we can have these separated, and that way KelticDave can get the 1st place/credit he deserves?
I agree, unless I am missing something there's no 100% (Ghost) option like there was in the earlier versions of the game so it should just be several any% categories for each difficulty.
I've just recently looked through both yours and KelticDave's runs and noticed that you start your timer as soon as you select the difficulty etc from the menu where-as KelticDave started his once he gained control of Sam a minute later.