oh nice, just did it by myself! thx :D
it still needs a little practise and of course good timing...
is this trick somewehere else useful (OW, 1x3)?
and do we/you know, how and why it exactly works?
so why, the game "buffers" you higher than intended and "wanted" via inputs?
hey guys! :)
could anyone please explain to me, how to get THAT much height on the broom?
i always end up in the middle of the lamp...is ist a two player glitch? also tried that out already, sadly without success...and as the run got no input display, i can only guess :D
(at 3:11:24)
The baby penguin dives, if marios dives.
getting »403 forbidden cloudfare« error-message...intended?
why does clicking on a variable now lead to a whole new link/page? i'm always on mobile and now have to scroll down to the real leaderboard/placings again everytime i change that (or filtering values) plus it obviously needs more loading time...i have to say: not really happy with that!! :/
for the »design only« choices i just can say: personally didnt need it, as i started disliking modern lookings with material design (android 5 or so?), but i guess it's ok and that'd be my / the community's smallest problem... :D
EDIT#01: corrected »filterint«
EDIT#02: oh, and WR-history in every line shows the text »{{time}}« and the values e.g. »4 months, 1 days später (later in german)« aren't translated, so i assume they're accidentally hardcoded..?
EDIT#03: and my signs are no longer converted to smileys (emoticons/emojis)
don't want to annoy you, but @Dino13 did you get/read my PM from a week ago?
it's not urgent, but i just wanted to make sure, the messaging system here works... :)
i normally play without vsync, because my pc lags...so most of the time i have it off by default, except i see you turning it on explicitly for a trick, i'm trying to copy... so, that can't be the problem in my executions... (① & ③)
for ②: ooooh, the info to hold neutral on the control stick is very helpful, that may ate all my pause-buffered/stored upwarp energy... didn't find time to look at your input display while those launches were going on, because i always was so fascinated by the possible outcome :D thx!!
④for that i indeed saw/watched the controller inputs and noticed the mid-air regular re-jump...but couldn't pull it off... but meanwhile i at least was able to copy the out of bounds (level) skip with claire and also the alan raptor-fight skip over the wall/fence in eric kirby... for the other before mentioned jumps i again tried hours today, sadly with no success... :/ i'll keep grinding... thanks so much for instant replies on youtube and here!! :)
and i'm really sorry for this already monologue-spam, but i forgot about the last/newest thing, i did find out and wanted to ask about ☛
how?? it just doesnt work for me... (doing most of the tries on pc, as he also plays there) these little bugs like parachting after falling in the kitchen escape onto the table; all of this work...also most compymode-glitches...but i'm curious, why i cant do the above mentioned...
oh, and those delayed(? at least controller shows it for my eyes...) – but fast feeling/looking – jumps at
and
just are too heavy/much for me... anything neccessary to consider there? thx again for every support on any of my questions!! (:
some tricks do work by the way: such as velociraptor skips to higher (intentionally not climbable) ledges...the bird cage rush via billy also was doable...so i dont know, if i just do something wrong or have arbitrarily hilarious incorrect input-timings for those...
could anybody evtl please explain dino13's strats/glitches? how to pull them off, i mean...not technically, why they do work :D
i have the ps3 as well as the newest (steam) pc version...were there patches after the initial release? i just cant manage to do the "custom adventurer moonjump"! i clicked next left/right char exavtly at the same time or in other tries slightly after each other...i hold jump all the time like he did and i switched/reswitched chars in various timings (directly, few frames after, half a second later and so on)...i always loose height, after a jump i get a maximum of 3 parachute openings until i reach ground again...so, what's the magic vehind that?? :o :D
and the dispositioned roll-out after changing vertical sync also won't work for me, i tried multiple/uncountable times hitting the pause button before the head touches ground, on nearly first frame of it and right afterwards...nothing special seems/wants to happen there for me... on ps3 the vSync-opt is missing...on pc i got 60hz (can slow down to 40), he's using 59...is that the problem/difference? and is it relevant, if vS is on/off or 30 for each skip? or does is just have to change, so computing values is inter-/corupted? thx before for any kind of help here!! :)
why not a 50/100 dollar bounty for new WR first, but ok... and how @JTown2909 already said: not impossible also in near future anyways... :)
i'm very interested in if this changes (= increases) run completion frequency by some players or streaming/trying at all!
another queation:
in his video (downloaded from my twitch above), cheeseandcereal now links to your (capridog) PC run ( ☛ )... but in the PC 100% category that run is nowhere to find...so did you delete it or wasnt it following the rules or something else? and one last thing: the YT vid's title now says »prev WR« (speaking of n64) and links as said to your PC run...so were these two categories one at that time? couldn't remember that :D
all of you infidels... ShakeHead
props to the italian master himself!! :)
which of these skips (or all of them?) isnt possible on OG SR1? or could we get a shorter category over there as well..?
Finally some runs of this online! Or rather THE first one, with hopefully many more yet to come! :)
okay, so did anyone of you moderators meanwhile deleted the video (link) from HERE as there are new records? on your youtube i can still find it...and his account over here is still active (it is "XYX", isnt it?), so what's the reason? :o
i actually don't think, you'd have to invalidate NO "full series" runs... as he (brodute) clearly said, there won't be an sr9 or sr10/srX, all the »choose one hack with every number« will still remain correct runs with new/recreated hacks coming out!
only the »play EVERY game« is of course no longer valid, i agree.
speaking of »choose one hack per each number« ☛ are sr0.5 (older than sr5, but isn't written in the descriptions explicitly like e.g. 2.5) and 5.5 allowed? is 6.25 allowed? is 4.5 allowed? is 4.9 allowed? 3.9 should be like 6.9 NOT allowed. is 3.5 allowed? must sr0 be included? should 2act1 (NoD) AND 2act2 (TTM, not demo) be included?
EDIT: i knew, it was said somewhere...now i recognized, of course: do we want to add SRX? :D i think, no.
Hello everyone! (:
I don't have a version with offers DLC, so I sadly can't test the following question by myself and every YT-video i found is only showcasing the bonus characters after completing the game (buying everything etc.) with 100%.
So, in point of available spells: Are the extra characters like Godric Gryffindor handled as students (all at the same leaning level as Harry & Co., no matter how old/in which grade they are) or as teachers (which always have every spell, but only can be collected -token- and bought -shop- and used -freeplay/hogwarts- after learning reducto/completing the story)? Because if yes, if they are grown-ups like teachers, then you would have every spell available since the beginning, after you get just a little bit of money to purchase one of them. I don't know, if it actually would revolutionize the speedrunning aspect of the game, as you still have to do everything (somewhen: 100%, or as a fast rush through: any%), but at least for casual gaming, that'd somehow break the inner game's logic, right?
I'm already looking forward to all of your responses & thoughts! Greetings Jan