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스레드: FEZ
Hesse, GermanyWivaiien8 years ago

To add to that; We have the clockroom (as well as duping) banned via rules anyway, so maybe we could leave "clockless" from the title.

If we werent okay with taking it away, we should probably also add "no dupe" to it as well :v

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

Sounds reasonable. Does anyone even run v1.07 anymore? It feels pretty outdated as pretty much everyone has switched over to v1.11. I'd be for it.

On another note, what's up with 0%? IIRC, to achieve 0%, you'll have to do savefile magic which is somewhat similar to the teleporter duplication we've found recently, as in "you dont really have to play the game in order to achieve this" or "this takes away all the fun of the run". I also dont think that anyone would even bother to run this at this time, so ... well, do we keep that or do we do something with that?

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

Also havent seen that yet, but ^ seems very possible to me. I guess it's the same thing as if you softlock when entering a code too fast - never really happens, but kills your run if it does.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

Sometimes you can force yourself out of the teleporter, but depending on what you do, different things can happen. (Infinte Climb Room)

After the teleport releases you:

  • Youre stuck with a non-repeating view of the Teleporter. You can spam B for text messages and the game sometimes auto-saves. Sometimes you can flip around, sometimes you cant. Pressing Up crashes the game.
  • Youre warped to the beginning of the room, invisible. You can enter the doors and they send you to the correct levels. Being invisible, you can move around... kinda. -> Sometimes youre invisible and able to move around freely. -> Sometimes youre only able to move pixel-by-pixel, as if there would be an invisible wall or as if the teleport script would still try to stop you. Only down+a is noticable as it makes a sound. Jumping seems like it softlocks.
  • You regain control and it's as if nothing happens. Entering doors sends you to the correct levels. (Normal behaviour, no teleport)

Idk which movement/input does what, but these are the things I remember happening when messing around. I also havent played around with cutscenes at all.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

The Anticube in the QR Room (abandoned Town) spawns up pretty high and I dont think that we'd be able to doublegrab it together with the QR Map. I dont know about the second QR Room though.

Also, while I was all for it as we found out that it can be duplicated via chests, Im all against it now, since that endless dupe is kinda lame. It'd be nice to have a theory run though.

Doublepost

So I made a theory run for fun, basically going straight for the QR Map and duping Cubes whenever possible without taking any extra cubes that MIGHT be faster (dupe -> change room -> dupe -> change room) with a time of 23:53 RTA and 23:14 IGT. Scrap off maybe 2-5 or so minutes because I derped alot and had to reenter rooms after entering the code wrong.

I've also learned that if you cant call the QR Cube anymore, your menu doesnt work (it just flicks right back to the game). BUT, as soon as youve flicked the menu, the QR Cube can be called again and ... eh, I guess that makes the glitch fool-proof. Cut that, I guess. I just somehow killed my start menu and map screen. Cant open it at all without restarting the game.

Triplepost, Im not even sorry.

You know, just in case you want to beat the game in a few minutes if you have to go somewhere really quick. So, can we call that ban official now?

Four: -> Get a teleporter which you can use by pressing up -> Spawn any Cube (works with normal cubes as well) -> Press Up to activate teleporter sequence -> Teleporter gravity thing will make you collect the Cube. While this happens, input Achievement Code. -> When Achievement Code is entered, spam A to be released from the teleport gravity. -> By doing nothing, teleporter gravity will catch you again and drag you into the second cube youve spawned -> Game freaks out and gives you the achievement cube over and over again

Took me 5 minutes to figure out a route, this game could now be beaten in less than 15 minutes.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

Well, I didnt know it was endless. As far as I've tested it, whenever I tried to get the QR and Achievement Cube together, the QR wouldve been set as "used", making it unable to dupe that.

Does the chest activate this even more weird behaviour? Also, which cube did you call first?

Edit: Calling the QR Code first and the Achievement Code while the QR Code appears made it so that I could spawn unlimited cubes :v Just make sure that one of the cubes isnt moving inside of the other.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

I think the main concern about it being a dupe is that we have already banned a dupe (QR Room Dupe). Since this is pretty similar as to what it does (giving multiple cubes out of one expected/intended), it has to be discussed.

Also, I think that I'll probably look for a route with the dupes anyways, whether it'll be banned or not. Im always in awe whenever there's a new kind of glitch found in any kind of game; Having this found in a game I run, I'd just love to use and abuse it.

Edit as answer for post below (I dont want to post for a short answer): I dont know, all of that was before I started running.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

I think that this is a result of a different kind of bug/glitch in the code, but it does kinda feel like a dupe ... meh :v

Assuming this would be banned, can anyone guess how much time this would save? Giving "Fez v1.1 clockless w/ dupes" as example.

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

That new glitch/dupe would allow for one free anticube per anticube-chest.

Edit: The Arches Anticube Chest makes it crash though. The cubes spawn inside of you for some reason, which the game doesnt like, apparently.

Edit: This seems to work for EVERY TYPE OF CHEST. I've tried the Town Chest (the one next to the hub teleporter) and the Arches Key Chest (NOT the Arches Anticube) and it worked. So yea, this is basically a free cube for every chest we encounter. You also HAVE to double-grab, as the QR Cube disappears otherwise.

Edit: I lied. Apparently the Anticube Arches Chest works ... But not always. Maybe it's because I've waited, expecting it to crash. Anyway, here's a video of the glitch on different types of chests (Map, Key, Anticube)

스레드: FEZ
Hesse, GermanyWivaiien8 years ago

So I've been playing around with this for a while. I dont really have an opinion towards this discussion yet, as I'd personally really like to have something like this in the game (since it would be a big time-save), but also see that this could potential be a "dupe" and thus, banned.

Anyway, this is what I've found out by messing with this:

  • Chests are irrelevant for this glitch/dupe/whatever. (Proven somewhat wrong in a later post)

  • This probably has something to do with the QR Code Map. If you double-grab the QR Code and the Achievement Code, you'll reset the Achievement Code so that it's usable again.

  • You're not able to reset the QR Code Map. I've tried a quadruple-grab this with this setup: Infinite Climb Room Gold Cube, Infinite Climb Code Cube, Achievement Cube, QR Code Cube. I've received all 4 Cubes (all the mentioned above) and was still able to use the Achievement Code to get the Cube (+1 more).

  • You can kill the game even more with this, if you collect a cube while teleporting out to another main hub, but that's another topic.

I have yet to find more spots for this glitch/dupe to work, IF the cause is the double-grab itself and not the double-grab in combination with the QR Code Cube.

Edit: Reason is the QR Map https://twitter.com/Yauxo/status/635527086158036992 From that point of view, it looks more like a real glitch to me.

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