Thank you, the Discord link has been updated to a permanent invite.
Manually removing Load Times is a chore, and making a load remover for consoles is pretty hard also. Both of these are why there possibly isn't timing for Loadless on console runs.
I've just now noticed there's no option to add a link to the splits for the run via splits.io anymore? This feature was really useful, can this be implemented back?
I don't think it's a bug, as the field to enter the splits.io link is missing from the run submission page. Might be a developer oversight perhaps?
I've just now noticed there's no option to add a link to the splits for the run via splits.io anymore? This feature was really useful, can this be implemented back?
Personally I'm not a fan of how run pages are laid out, it looks super messy to me and just cluttered.
Plus trying to go to my own profile page took over 30 seconds to load, whereas before it took less than 5 seconds.
Pretty much what Smoke said. Full video of runs for board submission.
Hi all,
I've just recently made an ASL version of the in-game timer, but with Autostart and Reset available, and it's now available to activate in LiveSplit.
It's not meant to replace the timer that's in the game, but I do know some people might like to have a version for their own splits reference.
What an amazing new ruleset! In the Dead Rising community we are now taking it upon ourselves to do this also.
Any submission that is not top 3 is automatically rejected. Thanks for the inspiration Sawken and the mods!
Youtube streams can be saved after streaming and viewed like regular Youtube videos, so it would be all fine.
Looks the same method to me, what makes this easier? Still a neat find though.
I'm still on the fence about this clip saving major time as with optimal normal movement, you could do it in this amount of time lmao.
I'd personally go with just
Any% and 100% (or All Collectables) as there aren't any real game breaking glitches/skips so far to warrant a Glitchless/NMG category.
Not sure if this is helpful and is probably already widely known, but just thought I'd share.
I did a glitchless casual speedrun today and it was pretty fun.
However, it is worth noting that you can set off the Paint Bucket drop for the Detergent before Slums 2 (I would recommend) and you can also grab the casette tape early before you're meant to know about them.
Just thought this would help anyone interested in running the game and wasn't aware of these facts.
I'm still going to have to pass on this one chief.
Looks alright for a challenge, but as a speedrun it seems not that great.
Zombie spawns are mainly tied to FPS yes. Higher framerates will result in more zombies being spawned usually.
EDIT: To clarify, FPS isn't the only factor that determines zombie spawns, but it sure does help.
When you submit your run, you can select PS3 as the platform is was run on. I don't think it warrants it's own category.
I've just found out it's actually located in Circle J, in the Magazine Rack. it just blends in quite a bit with the scenery and the rack.
I've found only one other reference to this item searching round and it came up with this quote:
"The team at Explosm even go as far as to toss in a funny “Red Herring Magazine” easter egg for people that really click on everything they see."
So I'm assuming you get it after literally interacting with everything in every way. If not, then there might be some other thing to it.
I don't think Trinity Boulevard is really too relevant in this case though, as I tried going around and interacting with everything there to see if it'd pop.
That's weird as it was working for me just a moment ago, but when I tried another run it wasn't working. might be something to due with the new update that was rolled out yesterday possibly.