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: Portal
United StatesMsushi1 month ago

test

alatreph 그리고 evanlin96069 이것을 좋아함
United StatesMsushi3 years ago

bepis

Harusrl 그리고 WiiSuper 이것을 좋아함
스레드: Portal
United StatesMsushi3 years ago

Sub 15 will never happen. It's literally impossible. A lie, a myth, a farce propogated by the government to mislead the ignorant. Anyone who thinks it's possible is stupid and should feel ashamed, and can wallow in their own lack of intelligence. This is an irreversible fact of speedrunning and simply cannot be challenged. Go cry about it, nerds.

Hymind, 610_ 그리고 16 기타 이것을 좋아함
스레드: The Site
United StatesMsushi3 years ago

Hi, Can "Multiple Valve Games" be added as a "multi-game" game type and as part of both the "Half-Life series" and "Portal series" https://www.speedrun.com/multiple_valve_games

Thanks!

ShadowDraft 이것을 좋아함
스레드: Portal
United StatesMsushi5 years ago

no

Bain8renn, GamesDoneQuick 그리고 4 기타 이것을 좋아함
스레드: Celeste
United StatesMsushi5 years ago

debug mode is allowed to be used as long as you do not use any debug mode features during your run. essentailly, you can have the debug mode on, but you cant actually use the commands or teleport to screens during your run.

to turn on debug mode in the normal, non-everest client, navigate to where you installed celeste, and enter the folder titled "Saves," in this folder, you should find "settings.celeste" Open this file with the text editor of your choice (ex: notepad). Near the bottom of the file, you should see <LaunchInDebugMode>false</LaunchInDebugMode>. Simply change that false to a "true" and the game will launch in debug mode.

good luck with your ILs!

OddBod 그리고 loveletters 이것을 좋아함
스레드: Portal
United StatesMsushi5 years ago

locked because im a terrible moderator who wants to abuse their power by stopping a very relevant conversation about speedrunning portal.

ThatBeanLady, Bain8renn 그리고 12 기타 이것을 좋아함
스레드: Portal
United StatesMsushi5 years ago

yup! its an older version of portal that is often more stable than the current steam version and allows easier edge glitching/save glitching among other small changes.

it is recommended you use the source unpack version of the game if you want to run portal

Soulfur, InlandEmpireCuber, 그리고 elogamin 이것을 좋아함
스레드: Portal
United StatesMsushi6 years ago

Hi, I was going to link you to the ultimate portal guide, but i realized the 18 legacy route was missing, so I made a video for it.

I hope it's helpful.

For any other questions for routes, I would recommend consulting the Ultimate Portal Speedrun Guide (linked in guides or at http://bit.ly/PortalSpeedrunGuide ) or ask in the portal speedrunning discord, as many runners do not actively check these forums.

Goodigo, Ronster1703 그리고 2 기타 이것을 좋아함
스레드: Celeste
United StatesMsushi6 years ago

as someone who's part of the minority that plays with keyboard, i completely disagree with this decision.

my major concern with this is that someone who looks at the leaderboards would assume that a certain method of input gives an distinct, notable advantage, when this is entirely not true.

i also agree with the fact that this would make submission process just a tad bit more inconvenient than it needs to be. i also foresee people meming the submissions, and people meming over meme input methods that should be included.

however, i do think it is interesting to see what input method players play on. i'm sure many players would be supportive if you'd like to find this information out other ways, i.e. creating a survey among top players.

Imaproshaman, Shayy 그리고 4 기타 이것을 좋아함
스레드: Portal
United StatesMsushi6 years ago

hi, this is a glitch and NOT allowed by the rules. thank your for bringing this to our attention! there are lots of portal runs to verify so its pretty easy to skim through submissions and calling it a day, which is why runs like these end up getting verified.

i have removed the run in question, if anyone has anymore runs that they believe conflict with the ruleset please let me know,

Jonah 그리고 GoodleShoes 이것을 좋아함
United StatesMsushi6 years ago

could you maybe delete your account

spidda cute af btw haha

SovietPropaganda, Imaproshaman 그리고 3 기타 이것을 좋아함
스레드: Half-Life
United StatesMsushi6 years ago

JKRZ 이것을 좋아함
스레드: Portal
United StatesMsushi6 years ago

thank you, fixed

ankaid 이것을 좋아함
United StatesMsushi6 years ago

sounds good to me, adding.

Imaproshaman 이것을 좋아함
스레드: Portal
United StatesMsushi6 years ago

at the end of the day, play with whatever input method you enjoy more.

however, if you want anything close to a competitive time, it is essential to play on kb+mouse.

you're right in the idea that the aim is slower on controller, however you need to realize that aim is the biggest part of the portal speedrun. i know you mentioned you wanted to run glitchless, so this point is irrelevant to you, but for ABHs (a movement glitch used in every other category) you need to jump right when you hit the ground. on kb+mouse, we bind our mouse wheels to jump so we can spam jump inputs. there is no equivalent on controllers.

so to answer your question, keyboard is a lot better, however play with whatever you find most comfortable or have the most fun with

SpitsLife 이것을 좋아함
스레드: Portal
United StatesMsushi6 years ago

instead of making a kill bind, just bind a key to load autosave

bind [key] "load autosave"

not only does the accomplish the same effect, but its also faster and not stupid :)

Deadpulse 그리고 Goodigo 이것을 좋아함
스레드: The Site
United StatesMsushi6 years ago

Portal Stories: Mel ( https://www.speedrun.com/mel ) is marked as a modification of Portal when it is really a modification of Portal 2

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