Oh actually I figured out what the problem was - the players were reversed and that's why they were both showing up. If you can send me a link to the other rejected one I can get that fixed I THINK.
I'm not entirely sure why there were two old runs lingering in the shadows and why one of the other mods appeared out of the void to activate them either.
It was a leaderboard issue where the old runs were showing up as well as your best time instead of being obsoleted. As best I can tell there's no way to fix that problem.
I think someone could make it happen if they decided to do nothing but throw their energy into doing run after run after run, but the mental fatigue that comes from perpetual resetting in hopes of finding that perfect intersection between execution and chance is immense.
Man, I really felt that despair when slipping off the bottom of the screen before the Ninja Drop. Since I learned that strat in real time without savestate practice, I did that A LOT at the end of good runs.
Based on the rules as currently written, no hyper knees are allowed. It shouldn't be too difficult to avoid using them if you're conscious about the timing of your button presses, though I agree the gear room is probably the place where someone would be most likely to do a panic knee.
Honestly, the ninja skip was the last bit of "cool tech" I got around to learning, so I'm always excited to see people go for it in a run. Congrats.
This is where I point out that the JP version has unlimited continues and is a better entry point for people, especially if they just want to put some times up on the board while they learn the game.
Everybody knows this is the best version of DDIII.
Seeing the time on this category drop 2 hours in the last month is exactly the reason why I added it to the leaderboard - making the game more accessible and less daunting so that people might be encouraged to compete and try out different strategies. Good work!
Never forget @villehamalainen7272: do a speedrun
Yeah Baize, tell this guy why you didn't do the cool door thingy.
This game is like Double Dragon Advance if they gave up halfway.
Standardizing game cover size images when box art doesn't come in a universal size makes no sense.
Not saying anything you don't know - the forest and that ninja fight at the end are the things that could be cleaned up in an otherwise extremely clean run. Close the gap on that Baize run!
I definitely believe you'll be able to find those 4 seconds to WR. Let's go!
That Sum of Best though - will the sub 10 happen someday??
1:03:00 - The excitement of receiving an Old Willow transcends language barriers! Getting Old Willow/Kelpie by the third map really does potentially save hours in a run.
That moment at 6:12:00 is one of the funniest things I've seen in a Culdcept game.
Hey there, I need someone to change Double Dragon 3: The Rosetta Stone's title to Double Dragon 3: The Arcade Game. https://www.speedrun.com/double_dragon_3_the_rosetta_stone All the runs that are posted there are for the Genesis port (which is called The Arcade Game); The Rosetta Stone refers to the Arcade version which is mechanically different and should have its own page. Thanks for your time.