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Toronto, ON, CanadaLucineSR5 days ago

I just wanted to know the differences in 3dw on this version for physical vs digital

Toronto, ON, CanadaLucineSR1 month ago

I mean just don't use those textures lol

Toronto, ON, CanadaLucineSR1 month ago

in 2p yes in 1p no but there's no point to it since it loses time

KlopFlopPop 이것을 좋아함
Toronto, ON, CanadaLucineSR2 months ago

As long as you're not using any tools as you're doing the run so practice tool has to be disabled before the run

Kalos_Power_Plant 이것을 좋아함
Toronto, ON, CanadaLucineSR2 months ago

Modified no, modded yes

스레드: Super Mario 64
Toronto, ON, CanadaLucineSR3 months ago

and to add on with ded you can also stop flooding the forums

Jargal, SuperGamer64 그리고 4 기타 이것을 좋아함
Toronto, ON, CanadaLucineSR3 months ago

You are right with each change of the main fuse it triggers the next animatronic up to chica makes you flash foxy up to I think (very much think) 5 times and increases the amount of cupcakes for chica

Toronto, ON, CanadaLucineSR3 months ago

Ok but the thing is once you know what everything does and how it works you can theoretically keep it going for like 24h

Toronto, ON, CanadaLucineSR3 months ago

I have timed it myself and path skip doesn't save time in both instances from spamming click and path skip they are both 7:59 (ss:ff)

Toronto, ON, CanadaLucineSR3 months ago

a good timing is when the white after selecting path fades

Toronto, ON, CanadaLucineSR3 months ago

Basically if you time your click when the text shows up you only need to press path once skipping 2 path clicks

Vemmmy 이것을 좋아함
Toronto, ON, CanadaLucineSR3 months ago

Also another thing is that you have to change the main at the 56 of every clock rotation since the clock is what's used to time the main power (other than after foxy)

Toronto, ON, CanadaLucineSR3 months ago

Also for new game if you time your dialogue skip at the right time so it doesn't show up after the first path you get a scenario where you get the end dialogue right away to skip into the blue screen

Vemmmy 이것을 좋아함
Toronto, ON, CanadaLucineSR3 months ago

One thing to make the power going out a little more consistent is that it goes out at 57 in game minutes and freddy spawns closer to the 15 in game minute mark than the 20 one. I think the clock also pauses if you catch freddy since I hail-maryed a flash at 54 minutes and was able to still replace the fuse in time

Toronto, ON, CanadaLucineSR3 months ago

1st IL starts on fade out after the odyssey has powered up sort of like cascade -> sand and 2nd ILs are no longer on the boards since not enough people have run them so they took them off the leaderboards.

Toronto, ON, CanadaLucineSR3 months ago

Yeah you probably have your fps uncapped and the train moves faster at a higher fps so your run would be invalid. In the settings for your next run make sure to set your fps capped at 60

Toronto, ON, CanadaLucineSR3 months ago

What was your fps set to?

스레드: Celeste
Toronto, ON, CanadaLucineSR3 months ago

Also there's really no point for it anyways as you should be able to tell which flags you struggle on with how much you die on them

LucineSR에 대해서
I'm just a trans female super mario odyssey speedrunner come join me on my journey to an eventual subhour
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