I wanna run this game but speedrunning is like the most boring thing ever invented and on top of that I'm actually focusing on school. I might try doing a full-game run someday, but I won't stream it.
There's your month-late response
I was saying that like, Hell's Carnival would be a perfect addition as a Normal Mode of 7/20. But I was just wondering what the settings would be set to on Hard Mode 7/20. I would assume like y'know, turning every negative possible inconvenience that's possible in the night "on" and turning actual things like healing "off" and health to the lowest possible. skrrt yesyıojtyınjkotyn
That could be because The Surface and Finale literally don't have a hard mode while 7/20 mode does. ,
I'd assume HP set to lowest, generator - on, healing - off, corruptions - on would be the best settings for the category.
ion think you need your hero for a hero project tho
tf is a hero project
Here are the improvements I could find:
Gabby Jay - Low 10 (2 non-buffered inputs): [vLJ>LJ>LJ>LJ>RJ>QDo/QDu>RJ(c)>LJ>LJ...HR(c)>LS] [vLJ]
Bear Hugger - Mid 16 (3 non-buffered inputs): [>LJ...Du<LJ<LJ<LJ<LJ<LJ...LB(c)>LJ>LJ...LB(c)...S...S>HS>QDo>HS>Attack Phase>HS>HS>QDo>RJ(c)>HS...LJ(c)>HS] That buffer at the beginning of the attack phase is to hit the first counterpunch frame-perfectly.
Piston Hurricane - High 9 (5 non-buffered inputs): [^LB>LB>LB...LB>RB...LJ(c)...RB - (Hitting Last Frame of his Stun)>LS...LS>LS] [>LS] When a fighter is in a stun and their dizzy meter is full, if you land a punch in last frame of their stun their dizzy meter completely resets which in Piston's case allows for many low supers. The second low super is delayed so he doesn't block it.
Bald Bull - Mid 12 (5 non-buffered inputs): [^RB>RB...RB(c)>RB>RB...LJ(c)>RB>RB>QDo>RB>RB...RJ(c)>RB>LS] [^LS>LS] [>RJ>QDu>LB>LB] The >QDo>RB is just tight enough so that his dizzy meter doesn't fill up.
Bob Charlie - Low 11 (4 non-buffered inputs): [vLJ>LJ>LJ...RJ(c)>LJ>LJ...LJ(c)>LJ>TDu>QDu>RJ>HS...RJ(c)>HS] [vHS] That [>TDu>QDu>RJ] is the same deal with Piston, hitting the last frame of his stun. Except Bob has a buffer and Piston unfortunately doesn't.
Dragon Chan - High 12 (8 non-buffered inputs): [^RB>RB...RB...RB...LB(c)...RB - Hitting Last Frame of His Stun>LS...RB...RB...LB(c)>RB>RB>LS] [>QDo>HS] Dragon Chan unfortunately has no buffer on that last-frame stun punch. Making him require 8 non-buffered inputs!
Nick Bruiser - High 17 (2 non-buffered inputs): [>LJ>LJ...RJ(c) - Frame-perfect>LJ>RJ>LJ>RJ>LJ>QDo>RB>HS>LS>HS...RJ(c) - Frame-perfect>LJ>RJ>LJ>RJ>LJ>QDo>RB>LS] [>LJ>LS>HS] Both the counters have to be frame-perfect. Very impractical strategy but pretty funny and goofy.
Here are also lower times on some of the boxers you didn't mention: Masked Muscle - Low 12 (4 non-buffered inputs): [^LB>LB...RB(c)>LJ>LB>QDu>QDu>LB...LB(c)>LB>LB>LB...RB(c)>LJ>LB>LB>LS] [>FDo>LS] The >QDu>QDu>LB hits the last frame of his stun but in this case it is just so that he gets knocked down by the low super at the end of phase 1 because last-frame stun punches for some reason do one more pixel of damage.
Mad Clown - Low 15 (7 non-buffered inputs): [vLJ>LJ...LJ(c)>LJ>LJ...RJ(c)>LJ>HS>HS...RJ(c)>HS...HS] [vHS...RJ(c)>HS] [>RJ] High Supers basically cannot get Mad Clown dizzy. It's practically impossible. That's why there's a LOT of them thrown out in this strategy.
That's about it that I could find.
bro hopped on google translate but couldnt bother to spell my name correctly
It might be just a cool to idea to make any kinds of unique speedrun categories that limit your moveset. This game is pretty much in it's peak in terms of strategies and it would be really hard to find anything else. So these types of stuff would be really fun.
I was thinking about categories like these: Dizzyless% - Complete the entire game without making your opponent dizzy as fast as possible. NoSuper% (your idea) - Complete the entire game without using supers or rapids.
Any category that is barely thought of and requires more distinct strategies to get through is fine for me.