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스레드: Gunman Clive
EnglandGreenalink9 years ago

2012 iOS/Android and PC Desura

Only supports 1 playable character Only supports one difficulty (normal = 4HP) It doesn't have an in-game timer.

Late 2012/Early 2013

3DS

First version to support 3 characters First version to support 3 difficulties (Easy = 8HP and no instant death into pits, Hard = 2HP) First version to have an in-game timer. Because it is the 3DS version, recording runs can be challenging if you do not have a capture device installed. Gameplay runs at a resolution of 400x240

Late 2013

PC Steam Has all of the 3DS features but sacrifices 3D to support HD resolutions.

Late 2015

Wii U HD collection. This release is the first version to include Chieftain Bob from Gunman Clive 2, a fast runner but lacks attacking range. Developer Bertil confirmed that some of the level designs, especially against the train boss were tweaked.

Edit: Level 10 - The train boss was moved closer to the furthest platform. Level 13 - After the last rotating platform, the grenadier guard was removed. Level 14 - After the first screen, the peeking guard was changed to a stationary guard.

EnglandGreenalink9 years ago

Fantasy Zone port list:

Arcade System 16 Original style:

  • PCB Super Gun ¤The most nostalgic way.

  • Sharp X68000 ¤exclusive Space Harrier stage

  • Sega Ages - Saturn ¤http://strategywiki.org/wiki/Fantasy_Zone/Secrets#Sega_Saturn

  • Sega 2500 volume 3 - Fantasy Zone ¤PS2 enhanced: 4 brand new stages and brand new weapons.

  • Sega 2500 volume 33 - Fantasy Zone Complete Collection ¤Supports rapid fire and an in-game time attack mode but I think it has less extras than Saturn, need to check and see.

  • Xbox/PS3 - Sega Mega Drive complete collection/Sega Sonic Genesis Collection ¤Similar to above

  • 3DS - Fantasy Zone: Opa-Opa Bros ¤Features rapid fire, Sega Master System exclusive bosses appear in System 16 form by default but becomes a dip switch once you've encountered the hidden Round 4 boss.

"Factory Default" is when you boot up the game and/or set the options back to default. With or without Rapid Fire is based on the system you play it on and whether it is doable without using a 3rd Party Turbo Controller. eg PCB Supergun (actual arcade) is no but PS2 via control options is yes.

For custom options it looks like Saturn wins by having the option to disable price inflation and infinite weapon time on a console. PS2 enhanced feels like a Directors Cut making it a very different game 3DS Opa Opa Bros has 2 unique options: Upa-upa mode or an Opa-Opa run with 2 SMS bosses taking over stages 4 and 6.

Sega 8-bit

  • Original Console (Master System/Mark 3) NTSC Consoles can use RGB SCART

  • Wii Virtual Console (no Wii U eshop version yet) ¤Supports 240p, 480i, 480p and Rapid Fire. NTSC Wii cannot use SCART so S-Video/Component

  • PS2 Sega 2500 - Fantasy Zone Complete Collection ¤Supports 240p, 480i, 480p, Rapid Fire and faster loading times by setting High Clock speed to on. I think SCART is supported.

Nintendo 8-Bit

  • Famicom by Sunsoft

  • NES by Tengen A speed run has been done by Peaches

  • "Neo Classic" via PS2 Sega 2500 volume 33 - Fantasy Zone Complete Collection. Loosely based on Famicom version

Other lesser known ports goes here

MSX MZ-700 Turbo-Grafx 16

oasiz 이것을 좋아함
EnglandGreenalink10 years ago

A mini FAQ of DS vs PSP version on GTA Chinatown Wars.

Release window:

  • The DS version was released in March 2009
  • The PSP was out 7 months later in October 2009.

Input

  • The DS version uses a mixture of buttons and touch screen commands
  • The PSP version only uses buttons, so there's a good amount of tweaks during the mini-game events.

Select button command.

  • The DS version is used to interact with trash bins, drug dealers, activate Taxi/Vigilante/Ambulance
  • The PSP version is tweaked slightly, a quick tap brings up the weapon select menu. The interaction command requires the select button to be HELD for a few seconds.

Load times.

  • The DS version is nearly instant, auto save speed is instant, the character's bgm theme is instant as soon as you start up a mission.

  • The PSP version via UMD is notably longer. For example the Auto save 'saving' message takes a few seconds before you can gain control again, the character's bgm theme takes a few seconds as soon as you start up a mission.

Number of missions

  • The DS version has 58 story missions, and 2 'not so DLC' missions. Those 2 extra missions are NOT required to complete for 100%

  • The PSP version has 63 story missions as 5 of them are brand new and are exclusive to the PSP. The 2 extra missions are in this game as well.

Notable mini-game changes

  • Molotov making and Tattoo mini-games are notably different inbetween the 2 versions.

DS making Molotov:

  • You can control the hose of the gas pump in any direction by using the stylus, as soon as the bottle is filled up to the top, you have to manually put the hose away

PSP making Molotov:

  • A few major tweaks has been made. Firstly you can only control the hose in 2 directions (left and right) and as soon as the bottle is filled up to the top, the game puts the hose away automatically.

DS Tattoo:

  • You have to trace over the dragon mark and it does take a while until the game think you've done the majority of it.

PSP Tattoo:

  • Uses the circle pad and perform a series of quarter circle motions, in a way similar to Jet Set Radio. Execution is way easier and probably faster than the DS version.

Assembling a Sniper rifle

  • DS ver: You have to assemble the sniper piece by piece by using the touchscreen.

  • PSP ver: After pressing the X button to open up the case, you have to use the circle pad and follow a series of quarter circle motions, similar to Jet Set Radio.

Both DS and PSP version supports the save glitch, PSP has a harder time opening up old 'new' e-mails after completing a mission via save glitch.

Nerd_Squared, Gaël, 그리고 Nordtecx 이것을 좋아함
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