For example in v1.4.1, you can trick first prize into turning faster by just going barely out of their pov, while in (maybe 1.4.3 also) 1.4.4, at least on Android, it can't do that, or it just became harder... I think this will impact runs in the future, or maybe I'm just not playing enough of 1.4.3 n .4
I made a first ever TAS of AirXonix, it can be optimized but I was just lazy... I'm dealing with issues with the tools I am using (PCEM + LibTAS), which are flicker on vsync turned on and desync in inputs... I encoded the video in default options and just made it bigger in premiere pro, so you can see it in 60fps, since it was played in 640x480. Should I even TAS itemless? Since in this TAS I've not collected any powerups, and the RNG was random. I like the idea of itemless, but there are just good powerups like acceleration and slow which are essential in completing the game faster, I just don't know if I should make 2 separate tasses, for all difficulties, itemless and normally.
ENJOY THE TAS!