In the great outdoors you can skip hitting the far right button that activates the first pillar. If you time it right (easiest using a controller and keyboard together) you can just about jump from the un-raised first pillar to the second and continue with the skip from there.
landed it a bit better. Apparently walking towards the wall then letting go and holding nothing makes getting launches a lot more consistent.
Beats me what happened here. All I know is that I got shot straight up at the perfect height to potentially enter the elevator. I estimate this would save ~1min 5secs if it was figured out :) Even if you miss, you end up in the room to rotate the entire train platform and can continue from there.
Mini Teleportation Skip(Fixed in patch 3 I think): After Completing the puzzle with 3 buttons the large insect will move right. Once it reaches it's destination the game will save. If you quit to menu and continue you'll get sent to that save which is at the levers saving ~12secs.
Maybe add an Individual Levels Leaderboard? Could split it into 4 chapters. 1st being just san 2nd being with tall dude 3rd chains / large insects 4th pipes / ending
I found these before the patches, not sure if they still work.
Curing large insect skip(I think it's patched, worked on v1.0): https://imgur.com/a/0R6Ozgs
You can use 1 of the insects to open the door to the top left of the area where you cure the big insect. then go down the elevator but leave the elevator relatively high. Put your spear angled on the wall. Collect the second spear and use the first spear to get up top. Put the second spear angled on the large door, then call back your first spear and have it angled above the second spear. Jump on these to get on top of the large door. Finally there's 1 more invisible wall so callback your spear and place it on the ground to get over.
By angled I mean have the spear be nearly flat with the wall and slightly higher than normaml. That way you can get the max height from it.
Bridge skip(Still works Patch 2): https://imgur.com/a/VcAZgzX
For this level you can use one spear (or 2) to get on top then use that configuration to get across. Make sure you bring one of the grey spears up with you. You need to be at the edge looking back to get the grey spear in the right spot.
Spike skip(Untested): https://imgur.com/a/PbAhzkE
I found that if you jump in the direction the spikes are pointing you're able to jump off them in a small window.
A minor skip, You can use just the first 2 gears to get this configuration. You then jump from the bottom of the second platform, begin throwing your spear downwards, jump off the spikes, due to the long throwing animation your spear then lands you jump off it and for some reason you can walk up the steep platform.
In 1_04 if you go to the red bridge, go to the pipe and jump over to the other pipe. Then go roughly where there's a break in the white line hold forward towards it and jump. Keep holding forwards until you're about to land then hold left spam jump then as you're jumping hold forwards again, you can make it over the railing skipping the level.
I estimate this saves ~20secs.
I found a slightly more consistent and maybe even faster way than clipping to get blue to complete 4_08. You start the level normally to get green. After teleport over and rotate the level, There should be two green teleporters aim at the top one so you can fall on the pipe below. Face straight up at the green teleporter making sure you're facing away from the wall. Aim at the highest point hold back and teleport, you should clip through the wall. Wait until you've clipped a little bit through the wall and tap right a little to land on the top of the corridor wall. Turn around and jump through the non-existent wall of the exit and finish the level. :)
I estimate this saves ~50secs over doing the level normally.
Found a kinda slightly more consistent setup for 5_01. If you look far right on blue teleport holding right then left you'll get clipped through alot easier. However you won't get launched towards the cube and will just need to pray you're fast enough at recognising where it is and swapping and then quickly teleporting before you're too far away to even see the level anymore.
I was able to get a ~2:21 using this method saving ~1:14 over doing the level normally
Update: got it again here's the vid
Might be relevant to a re-route? In 3_04 if you teleport to white left. stand on the pipe in the back right. hold right then teleport hold left you'll get launched and can try land ontop of the walls then fall / jump into the exit. Or just try land in the exit from the launch.
In 3_03 if you collect red in the middle teleport, switch with white, switch with red beside teleporter. Then stand in the corner behind the wall opposite the red teleporter and teleport at the top, You'll get bounced diagonally across the gap. Then take white and finish.
I think it saves ~1-2 secs if you yolo it and get it first try. (Do check page 1 there are some great skips there also :) )
In the current route it's not useful. But in 3_09 you can use the first white teleporter on your right to get bounced from the side to the window opposite and then jump from there to get blue. After semi-normally you get green from the end and go in the area on the right but only take out red and finish from there.
<details> <summary markdown="span">First level collapsible item</summary> **Lorem ipsum dolor sit amet...** <details> <summary markdown="span">Second level collapsible item</summary> *Sed ut perspiciatis unde omnis iste natus...* </details> </details>Here's the vid if anyone wants to try it / help find a setup for it :) :
4 new skips. Today was a good day.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I GOT IT TO WORK There's a skip for 5_01 ..... I'm so surprised that actually worked xD
No idea if I'll be able to recreate / make it consistent but yeah.... it's a thing.
In the middle of planning a 5_01 skip. It involves doing the route normally until you teleport to where green is in the first puzzle. My idea is to clip out of bounds using the blue teleporter on the ceiling. Then when out of bounds swap the blue with the red cube that was left outside beside the green / white barrier. Then using the red teleporter teleport back in bounds and continue to the end.
I've been able to clip out of bounds, still testing whether I can see that red cube or not.
Update: Just did it, somehow I got launched by the wall perfectly towards the cube.
Third Skip + an option In 3_05 once you have green teleport to where the end is, stand near the blue barrier and if you get the right angle on the green teleporter you can clip through the wall skipping the rest of the level.
Technically this can be done in 4_07 also with the red teleporter instead of walking around but I'm not sure if it's faster or just about the same time.
Found a second skip today.
In 3_07 you can leave green where it is, grab red and stand in the generator's right corner (the one closer to the teleporter) You can then teleport at the top of the red teleporter and this will bounce you backwards and right. Then you can look through the window to get blue. Swap with green and finish from there :)
Update: Similar to 3_08 you can just stand just in front of the pillar in front of the red generator then Aim roughly where blue is behind the horizontal white bar above the second pillar and stand a little bit back to collect it through the wall. swap with green and finish from there :)
This saves ~11secs
GG Found another skip. It's very precise and RNG and probably not suitable for runs unless you find a setup.
But in 4_08 if you do my first skip to "get red" early, you can then stand a little far away and aim at the top of the second white teleporter and teleport. This will semi-clip you out of bounds for a brief moment, in that time if one of the blue boxes you would normally get rid of passes by you can collect it, although it's quite a tight window / timing. Finally (if you want to save the most time), you leave blue at the entrance and teleport up to white and if you stand in the right spot at the edge you can aim at the top of this white teleporter so it will bounce you back to the otherside. Take blue and finish the level :)
No clue how much time this would save if gotten first try.
Side note: Just realised if you can't get the original jump to get red early consistently you can use the white teleporter bump except to the right. This will land you on the edge of the glass to the right and you can walk down. (however this isn't 100% consistent, sometimes you'll just get bounced downwards and die or not get a bounce).