That's okay. I really appreciate you looking into this for me. I'll keep having a play around with it and if I happen to find a solution then I'll let you know. Cheers.
[17136] [TE:C Autosplitter] Game launch detected, initializing...
[17136] [TE:C Autosplitter] Found base offset 4E7A370
[17136] [TE:C Autosplitter] Initialization complete.
It seems to be detecting it, but it's like it's not detecting the level number?
I also noticed this...
[10764] LiveSplit.exe Error: 0 :
[10764] Exception thrown: 'System.ComponentModel.Win32Exception' in 'update' method:
[10764] The handle is invalid
[10764] at ASL line 50 in 'update'
[10764] at LiveSplit.ASL.ASLMethod.Call(LiveSplitState timer, ExpandoObject vars, String& version, Double& refreshRate, Object settings, ExpandoObject old, ExpandoObject current, Process game)
[10764] at LiveSplit.ASL.ASLScript.RunMethod(ASLMethod method, LiveSplitState state, String& version)
[10764] at LiveSplit.ASL.ASLScript.DoUpdate(LiveSplitState state)
[10764] at LiveSplit.UI.Components.ASLComponent.UpdateScript()
For some reason it doesn't allow me to manually split either. If I press the key to manually split, it flashes for 1 frame then resets back to 0.00, which I'm guessing is the auto-splitter telling it to reset the timer back to 0.00 if the level = 0?
I'm on PC. Screenshots attached. I've tried adding them manually but still doesn't seem to work.
Tried running LiveSplit as admin as well just in case that helped.
I'm trying to set up the autosplitter but I can't seem to get it working. If I select the game, the option for autosplits is grayed out and says that there are no autoplits available for the game.
I downloaded the autosplitter from GitHub and added it in the Layout Editor as a Scriptable Auto Splitter, but still doesn't seem to work.
Any ideas?