Heyo everyone! Did you guys notice that the final time varies between your speedrun atempts even though you're not slower but maybe in some cases faster than before? Well, if you think there's a problem with the in-heist timer, you're correct. The in-heist timer starts with a different value after each restart meaning that getting a good run after practice will require you to roll RNG for the lowest possible starting timer (Which seems to be 00:01, and never 00:00). This has been observed by me and Haracookie while running the game.
If you don't believe us, here is the proof:
I would also encourage to brainstorm possible solutions here to help payday 3 speedrun board think of a possible workaround.
Credits to Haracookie for the video
I'm just gonna put this here and see if anyone has any tips/ideas for RTC routing. This route seems maxxed out to me though I might be wrong, so I wouldn't mind opinions