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Turkey72pinkush6 days ago

real time is time passed in real life and you get load removed time by substracting the load times, like for example waiting in between level 1 and level 2, from real time. nice level 3 warp :) ggs

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Turkey72pinkush8 days ago

ah yes, acceptable quality

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스레드: Sexy Hiking
Turkey72pinkush9 days ago

just sent speedrun.com a request for category extensions with my hardmode video, hopefully they grant our wish and idk if we can just add more extensions as we wish we'll see

스레드: Sexy Hiking
Turkey72pinkush10 days ago

where can i find reanimated?

스레드: Sexy Hiking
Turkey72pinkush10 days ago

i tried out modernized and it has a slightly different level 1, also couldn't get the level 3 warp on it so probably slightly different mechanics. i know you want it to be an extension but i just wanted to check if we can use it for official leaderboards. and we can't. i wish we could figure out what causes the texture error and fix it or port the game 1:1 or patch so it works on modern hardware.

스레드: Sexy Hiking
Turkey72pinkush11 days ago

as long as the mechanics of the game and levels are same you can run on a different version and your run will be accepted in official leaderboards. I'll look into those versions when i got some free time

getting category extensions takes some effort i would love to just hit a simple switch and boom we have extensions now but sadly there's work to be done that i don't have the time for nowadays

Turkey72pinkush5 months ago

level 2 was so clean! love it

Turkey72pinkush5 months ago

i really like how you had the awareness to pull yourself up to the right on last rope, if you try to go left there the hammer would slip for sure

Turkey72pinkush6 months ago

does anyone else think he sounds hot

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Turkey72pinkush6 months ago

i'm shocked how the level 3 glitch worked with so little space between the hammer and the floor

Turkey72pinkush6 months ago

it should work now

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Turkey72pinkush7 months ago

wow i completely forgot how insane the level 4 is here, iirc i was going for ship skip on even/close runs and i got this run... And here i was casually trying to beat this shit playing on and off for the past 3-4 days xd best i got is a low 23

bruh the only obvious timesave is a better start and that's just so difficult to do this run is cooked

Turkey72pinkush8 months ago

legend

스레드: Sexy Hiking
Turkey72pinkush9 months ago

All leaderboards have been updated! :D

스레드: Sexy Hiking
Turkey72pinkush9 months ago

You didn't make a mistake chip it's just, confusing xd also i updated every leaderboard except any% leaderboard, i'll start now and complete it this evening. Takes a bit longer than i thought with all the obsolete runs

because of how nice the frame counting in-game timer is, we needed to change how we time runs and that's ok :D

스레드: Sexy Hiking
Turkey72pinkush10 months ago

I will admit I don't love bumping this thread but it has to be done :)

We have an in-game timer now! The way it works is it counts game frames and converts them into seconds. Sexy Hiking runs at 50 frames per second. So each frame is 0.02s long. The in-game timer is great because it makes recording and timing your runs a lot easier when you don't have to deal with an external program like livesplit.

However there's a couple small issues about this method which make the runs that use the in-game timer look 0.04s slower for each level. So a full run would look 0.16s slower than it actually is. The good news is this situation is consistent. The bad news is the timer isn't easy to fix.

Our top priority is to make sure what a runner sees on their screen compares correctly with the times on the leaderboard. It would be confusing and mentally taxing to force the runner to do unnecessary math each time.

So the solution is adding +0.16s to each full run and adding +0.04s to each individual level run. It sucks to make runs appear slower but it's for a good cause.

Why is frame counting causing the runs to look slower?

The way we manually timed runs equates to whichever frame a level ends on minus whichever frame it started at and adding up all 4 levels. So for example in first level that would look like Frame 251 - Frame 1 = 250 frames. Our example run is 5 seconds long. However the in-game timer would show 5,02. And then on the second level, it doesn't start from 5,02 again, it starts from 5,04. just like level 1 started at 0,02 instead of 0. it doesn't make sense as 0.02s haven't passed. but it's a new frame, the 252nd frame. so it shows 5,04.

Ok, but that only adds up to 0.08s for 4 levels. Where does the other 0.08s come from?

Turns out when you touch the angry spinny red face to end a level, the game skips a frame! Going frame-by-frame on recordings, when the runner ends a level, one can see that the timer jumps 0.04s instead of 0.02s like it should. It's also visible if you pay attention to how fast the red face spins, its animation skips a frame. This can be seen in versions without the timer as well. So that's where the other 0.08s comes from.

i will post another message when i'm done adding to non-igt runs.

스레드: Sexy Hiking
Turkey72pinkush1 year ago

^ use this it makes my life easy xd

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스레드: The Site
Turkey72pinkush1 year ago

here i go unnecessary necroposting woe is me (thanks julian)

Turkey72pinkush1 year ago

sub 5 is insane congratulations! i want to see you play more

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