Hm, that's an interesting question. Don't you need to reload the game, after doing that? Even with -nointro and -sload, that might cost a lot of time on slower pc's, and is probably different between systems.
Ah, okay. In the windowed version, the cursor doesn't seem to be as smooth, which is why I'd like to play full-screen, if possible. And I can, but I might not be able to get the video perfectly... and I wouldn't like to decrease in video quality.
Alright, I'm done frustrating myself. How do you record Lemmings? Recording windowed Lemmings is fine; is that what you do also? Playing Lemmings full-screen seems easier, but I can't find a way to record the entire screen without recording big black bars around it.
Edit: After some more testing, it does look like it doesn't matter. I've got the cycles set to 3000, by the way.
I had written a thread on this before, but scrapped it, because I wasn't sure anymore if the amount of cycles actually made any difference, as long as you aren't lowering it so much the Lemmings don't walk as fast anymore, or make it so high the game starts to behave strangely. However, I want to make sure: what setting do you use?
Well, the 'run' that didn't use Escape, which you found on YouTube, wasn't really a speedrun anyway, as the player usually saved all Lemmings possible, instead of saving the minimum required.
Hello, as described here: [quote]I guess I might as well reuse this topic, as the title is relevant: are the lem-fix executables allowed? There's lem-fix1, lem-fix2 and lem-fix3. The only thing they change is the music. If the patches are allowed they could be added to the Resources, perhaps.[/quote] [quote]Not sure what they are; are they only relevant to the Windows 95 version of the game?
I mean, if they literally do nothing but change the music. I don't really see why that would be a problem.[/quote] [quote]Oh, I'm sorry, they're for the MS-DOS version. It normally plays the first track whenever you fail a level or restart the game. The lem-fix executables change this odd behaviour.[/quote] It would be nice if the executables were added to the resources, then, I think, as I don't think they're available online too easily. You can get them here: https://www.lemmingsforums.net/index.php?action=dlattach;topic=1341.0;attach=1182 But that might only be available to members of Lemmings Forums. NCH is on Lemmings Forums, though, so he could download the zip and add it to Resources. :)
I agree with the timing, by the way. When doing IL's, it makes sense to me to execute the level optimally, pausing not costing time. When doing full runs, in-game time shouldn't be considered very important, as if it were, you could technically play one level at a time, and it'd be considered a full run, after adding up the individual times. I do wonder how fast forward will influence runs. I am in favour of it being allowed, though; it'll create an interesting difference for the ports that support it. It should be fixed, though, but I think it is in Windows 95. I mean, in some games, fast forward doesn't put the game at a fixed speed, but rather the highest speed the CPU/GPU can take, and that would make runs unfair.
Oh, I'm sorry, they're for the MS-DOS version. It normally plays the first track whenever you fail a level or restart the game. The lem-fix executables change this odd behaviour.
I guess I might as well reuse this topic, as the title is relevant: are the lem-fix executables allowed? There's lem-fix1, lem-fix2 and lem-fix3. The only thing they change is the music. If the patches are allowed they could be added to the Resources, perhaps.
I just wanted to start running, but then I noticed: the Escape rule is still in place. Why? It makes things's needlessly difficult, and there's a parameter for Escape or not now anyway.
The leaderboard is sorted by real time, right? In that case, Windows Lemmings will be interesting... because it includes a fast-forward option.
So, if you've run this game on Atari ST or MS-DOS (I'm not sure if it's the case on Amiga as well), you'll probably have noticed that sometimes when you press fire or space bar, it doesn't register, or it is buffered and carried out later. While running the DOS version today, I noticed that if I restarted the game entirely instead of resuming from the title screen, it seemed to work every time. However, later on, the opposite was true, and only the second play would work as it should. I am in the dark about how this works... it would be nice if there was a way to get it consistent every time, as now a big portion of the runs ends before the first split, as you'll fail to pick up one of the items in the cave, fail to open the menu at the door, or fail to pick up the cherry. At least, if you [I]don't[/I] fail any of those things, it seems like the rest of the game will be fairly consistent as well.
I'm not particularly interested in running this game, sorry. :) It's been years since I last played it, anyway... but this is one of the games I most care about, so I'm following it on speedrun.com for that reason. ;)
[quote] Regarding ESC feature, the only reason I'm really disallowing it at the moment, is because the only person outside myself to do an RTA attempt did so explicitly banning the feature, and because it isn't entirely clear to me yet which ports have some sort of ESC feature to utilize (like GB, SNES, or what have ya). I can see the pros and cons for allowing for both. [/quote] Well, if you don't use it now, you'll have two runs not using it, and it'll only make it have more of an impact if you change it later. I'd suggest switching over right away. If there's no reason to ban it, don't ban it. :) Ports don't matter, as they are separated anyway. Just remove the rule, and it can be used in whatever versions it is present. :)