Any% Notes - By CVagts
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Any% Notes - By CVagts
업데이트됨 9 years ago 작성자 T3tsuya

This guide assumes that you have played through Suikoden before casually, and you know how to advance through the story (i.e. who to talk to, where to go, etc). This guide also assumes that if you fight a random battle with the “Let go” option, you use Let go, as it is a guaranteed escape. It is up to you if you fight random battles without the Let go option. It may take a few runs to figure out which encounters are worth fighting and which should be escaped from.

With all drops from encounters, you should either throw them away or sell them at your earliest convenience. They do little more than clog up your inventory and you don’t need any random drops. Note that you do not NEED to throw them away or sell them, but if there is a situation where you acquire an item, you will need to make sure that it’s in the right person’s inventory, if you have a lot of item drops.

  1. Beginning of the game – Gregminster a. The timer typically starts after hitting “OK” after selecting your name b. Before talking to Teo, pull up the menu, go to Options, then set message speed to High c. Mash through text by mashing L1+X or L2+O – L1 doubles for O, while L2 doubles for X d. When you get back to Teo’s house, head up the right staircase, as it is slightly faster e. There is no need to do anything special; just advance the story until you reach Magician’s Island

  2. Magician’s Island a. You do not need to pick up any treasures here b. If you are playing on PSN, you can use the following strats, as the opening sequence will likely have the same RNG every time, until you access the world map i. Fight the three FurFur battle (Free Will) – they will attack McDohl for 3, Gremio for 9, and miss Pahn ii. Run away from the six Holly Boy battle iii. You will fight the Golem at level 1, so use these strats (1) Turn 1: McDohl defends, Gremio Unite with Pahn, Cleo attacks, Ted defends – Golem will attack McDohl for 6 damage (2) Turn 2: McDohl attacks, Gremio Unite with Pahn, Cleo and Ted attack – Golem will attack Pahn for 15 damage (3) Turn 3: Free Will – Golem will attack and miss McDohl, and you will kill him c. Use these strats if you are playing on PSX i. Fight enough random battles to get to level 2 before fighting the Golem – this will typically take two fights ii. At level 2, the Golem should die in two turns – McDohl will attack, Gremio and Pahn Unite, and Cleo and Ted will attack d. The Golem will put you at high level 3 or level 4 – if you are not level 4, you should fight some random encounters on the world map before going to Rockland (this will be the case if you used the PSN RNG pattern to your advantage)

  3. Gregminster a. When you get back to Gregminster, head to the castle to advance the story b. BEFORE LEAVING GREGMINSTER, make sure to head to the Rune shop and attach the Fire Rune to Cleo c. If you are not level 4, you should fight random battles on the world map until you are. This is important because it will get Cleo enough Magic for two Flaming Arrows spells, and you need two of those for the boss

  4. Rockland a. As you enter the town, head to the inn and stay – this will heal your MP, and Cleo should have 2/0/0/0 b. Advance through the story normally

  5. Mt. Seifu a. You will want to pick up a few treasures here, as you need 10,000 bits later on for a trick we will use b. When you get to the fork that looks like a hand, you should take the ring finger path to get a Defense rune piece – Do not use it; we will sell it for 1,500 bits. The middle finger route will take us onward c. When you see two chests on the left, the bottom-left chest contains Medicine, which is optional (if you have used any Medicines so far, consider taking it). The top-left of the two chests contains an Escape talisman, which you should always get and make sure it goes into McDohl’s inventory. DO NOT GET RID OF THE ESCAPE TALISMAN! We will use it later d. Continue on until you fight the Queen Ant – this is a scripted encounter which will end after three turns. The fastest thing to do is try to Run, but if she does a lot of damage on the first turn, you might want to Defend with everyone and heal someone on the second turn. Despite the scripted nature of the fight, I have died on the SECOND turn before and gotten a Game Over. It’s up to you if you want to roll the dice or heal up for safety. e. After the third turn and Ted’s scene, MAKE SURE TO HEAL. Only Ted will be healed from the Queen Ant fight. After healing up, swap Ted and Gremio in the formation (the front row should be McDohl/Ted/Pahn, and the back row will be Cleo/Gremio). f. When you see a chest in the top-right, that is a Thunder Rune Piece – take it, as we will sell it for 500 bits g. Heal when you see the save point. For the Bandit x5 fight, you should be able to use Free Will to auto-battle, but if McDohl, Gremio, or Cleo are low on HP, they should be healed. h. Varkas/Sydonia i. Turn 1: McDohl should either Defend or attack Sydonia (probably better to Defend). Ted should attack Sydonia. Pahn will Unite with Gremio and attack Sydonia. Cleo uses Flaming Arrows on Varkas. Sydonia should die. ii. Turn 2: McDohl should Defend, Ted can do whatever, Pahn/Gremio can Unite, and Cleo should Flaming Arrows Varkas again. Varkas will die. i. After the fight (either on the EXP screen or at the menu), you should check Cleo’s MGC stat. It needs to be 41+ (at level 7 it will be 39, 40, 41, or 42). If it is below 41, you are going to need to fight random battles on the world map, but you don’t need to deviate from the route to do so until later.

  6. Rockland a. When you get to the town, head up the left side of the town to get to the mansion, as there is an optional scripted event on the right side. On the way out of the mansion and town, head down the right side and into the item shop, so that you can sell your Defense Rune Piece and Thunder Rune Piece. If you would like the extra inventory space, or if you didn’t fight a lot of encounters on Mt. Seifu, you can also sell McDohl’s equipment (he does not need it). You can also wait to sell items until after rescuing the bandits later on; it’s up to you. b. Before you step into Gregminster, make sure Ted has nothing of consequence, as he is about to leave forever (this shouldn’t be the case unless you got a ton of drops from encounters).

  7. Gregminster a. There is a lot of text mashing and story nonsense to go through, but there are two dialogue options to be wary of – I will call them Option 2s, as you will need to manually scroll down to the second choice in order to advance the text. The first is when Ted offers to be the bait while you, Gremio, and Cleo escape, after Kraze and Pahn storm in. The second will happen later, when you talk to Viktor and he offers to help you escape the city. b. Viktor will join you briefly, but you do NOT need to move him to the front of the Formation yet, as he will leave again when you reach Lenankamp.

  8. Lenankamp a. Head straight to the inn when you arrive, and then advance the story. b. When Viktor joins you the second time, after talking to the bandit, now you will move him to the front row (swap out Cleo). c. You will be heading back to Rockland – if Cleo does NOT have 41+ MGC, you will have to grind random battles until she does. The best enemies to fight on the world map are the soldier ants.

  9. Rockland a. Stay at the inn when you arrive; Cleo’s MP should be 3/1/0/0 (the 1 is what’s important). b. As you head through the mansion, there are two forced encounters with Empire Soldier x2 – you can just Free Will these. No need to pick up any chests for now. c. There is a fight with six soldiers at the very end; this is why you needed 41+ MGC. Cleo has a level 2 Firestorm spell, which you will use to kill all the soldiers at once. d. After rescuing the bandits and heading back into the mansion, head directly right into the side room; there should be two chests with 1,700 bits. This should put you over 10,000 bits (if it does not, you might want to sell some equipment – Gremio’s or Viktor’s should suffice. e. After saying goodbye to the bandits, it’s time to play the Marco game. This will get you the money you need for the rest of the game, and it’s a little complicated to explain, so when you’re learning the route, a safety save here might be beneficial! f. The Marco game is unique in that for the first time you can play it, here in Rockland, his 1k and 10k bet patterns are predetermined; exactly what those patterns are depends on your game version. If you are playing on PSX, you will need to play through his game to find your patterns (my game has one very common pattern and four uncommon ones; your mileage may vary). If you have less than 10,000 bits when you get here, the 1k and 10k bet patterns are the same, but make sure NOT to choose 100 bits, as that will ruin the pattern. The pattern resets when you exit out of the game and then talk to him again. g. You will want to play the Marco game 7-9 times; this will give you between 70,000 and 90,000 bits for the rest of the game. The more you play, the more money you will have as a safeguard (for bribing some dodgy fights throughout the first half of the run), but it will cost more time to do. h. If you are playing the PSN version, the Marco game pattern is 131 333 321 123. You should only need to do it 7-9 times as stated earlier, but if you would like a little extra money, you can opt to do it a few more times.

10.Lenankamp a. Nothing special to do here, just advance the story. Odessa is L-range, so there is no need to move her in the formation.

11.Mt. Tigerwolf a. There are no treasures to pick up here, so you can ignore all of them. b. Your levels should be good enough to Let go the Rabbits and Slimes that pop up here, but the Snails will be too high level for that. Snail x1 can be killed in one turn through Free Will (you may choose to Run if you prefer), but you should Run from Snail x2. c. When you meet Ledon, there is another Option 2 when he offers you tea. Otherwise, mash through the text normally. d. When you wake up in the morning, talking to both Ledon and Kessler will trigger the rest of the party waking up.e. Continue onwards and north to Sarady.

12.Sarady a. Head to the inn and continue on with the story. b. After dropping off the blueprint, you will need to head back the way you came through the mountain and all the way back to Lenankamp.

13.Lenankamp a. When you head back to the inn, there is a scuffle in the hideout – Odessa leaves. b. Head straight down all the way (ignore all the side areas), past the scream, and head west at the bottom c. You will use Cleo’s Firestorm on this battle as well to one-shot the soldiers. d. There is another Option 2, when Odessa tells you to dump her body in the stream. e. After Odessa dies, you should stay at the inn before you leave, as you will need Cleo’s Firestorm replenished very soon.

14.Kwaba a. Mash through the text, as it doesn’t matter what fake name you pick. b. There is an Option 2 when Gremio asks for forgiveness, after you get by Ain Gide and the soldiers c. After heading through Kwaba, you should head to KAKU first, not Seika, and you will see why shortly (Kaku is southwest of Seika, on the shore of the lake).

15.Kaku a. Head to the item shop here and buy two Holy Crystals. You will need both. b. Head back northeast to Seika.

16.Seika a. Go to the rune shop here and attach your Holy crystals to Viktor and Gremio – these will allow you to dash (you only need one Holy Rune bearer in your party to dash, but Gremio is going to die later, and instead of swapping the one Holy Rune from Gremio to Viktor, it’s faster just to buy two) b. In Seika, you should talk to Mathiu outside his house. Then talk to the kid in the back of his house, who says that Mathiu is out for a walk. Then you talk to Mathiu again, who shuns you and heads back. Then go to his house and talk to him AGAIN, then leave his house to continue the story. c. This is another soldier fight that you should use Firestorm to one-shot. You may also Bribe glitch it (mash X when the cursor is over the Bribe option, which allows you to skip almost every mandatory encounter if you have the money for it) for 1,800 bits. d. There is another Option 2 in the Mathiu dialogue after this; it’s the second choice he offers. e. Stay at the inn before you leave the town. Before going to Kaku, we’re going to take a detour

17.Great Forest a. Head directly south to the Great Forest (stay at the Inn if you forgot to do so in Seika), then east to the path. b. You cannot advance past the first screen without Kirkis, but you can still fight encounters here. c. You will want to fight a Kobold x6 fight and Firestorm it; every other fight should be escaped. d. This will boost your levels to 22-23 and allow you to Let go fights for the next few areas. e. After beating the Kobold x6, walk northwest to get to Kouan.

18.Kouan a. There is no reason to come to Kouan except for a time-saving trick we will do shortly, so immediately leave after you arrive in Kouan (yes, it is important that you enter and exit Kouan). Head north to Kaku.

19.Kaku a. Talk to Camille, then go downstairs to talk to Tai Ho.b. When in the game, Option 2 to skip the rules of the game. c. This game is luck-based so be patient, then talk to Tai Ho outside to sail to Toran Castle.

20.Toran Castle a. There are no treasures here that you need to pick up in any%. b. Make your way through the dungeon and all the way to the Zombie Dragon boss. c. To get past this boss, we will use the Bribe glitch for the first time in the run. Since the Zombie Dragon drops 2,000 bits, the Bribe glitch will cost us 6,000 bits. To Bribe glitch, just move the cursor down to Bribe, then mash X. If you did it fast enough, the battle will be skipped. It’s an easy trick to do once you know to mash fast enough. d. Name the castle whatever you like (just naming it A is fastest). e. After Gremio, Viktor, and Cleo come with you to Lepant’s, you don’t need to bring anyone else.

21.Invisible Viki a. Because we went to Kouan earlier, there is a trick here that we can take advantage of to warp to Kouan. You will need Cleo to be in the LAST position in your party for this to work. Head to the lowest floor of the castle (where you normally find Viki, Hellion, Krin and others). Walk DIRECTLY left and stop shortly before you hit the wall, and press X to talk. If you find the right spot, you will be able to talk to an invisible Viki, who will teleport you to towns you have already visited. This is when you warp to Kouan. It will probably take a bit of trial-and-error to find where “Viki” is.

22.Kouan a. Talk to Giovanni, then Krin in the inn (you should not need to stay at the inn). b. There are no treasures that you need to get in the mansion. You can Let Go all fights in the mansion. c. The wheel is entirely random and can end a good run, so be patient with it. You will have to Bribe glitch any monster fights on the wheel. d. If you get a lot of items from the wheel, you should shuffle them around. Give all Medicines to Gremio or Cleo, and throw away any Fortune Rune Pieces. e. When you are back at the inn, Lepant will have two dialogue choices; they are BOTH Option 2 choices. f. If you don’t have two Firestorms, stay at the inn before going after Lepant. Cleo should have two level 2 spells. g. There will be two forced soldier fights in the mansion (do not go after treasures). You can Bribe them for 5,400 bits each (not recommended if you had to Bribe glitch multiple soldier fights on the wheel), or you can Firestorm each of them. h. Talk to Lepant and Pahn to recruit them both; Pahn’s dialogue requires an Option 2.

23.Kaku a. On your way back to Toran Castle, stop in the bar where you found Camille and Tai Ho. You will need to recruit Sergei, as he produces an elevator for your castle.

24.Toran Castle a. Head to the first floor to find the bandits and continue the story. b. The Assassin will run away on the third turn, but he can be Bribe glitched for 1,200 bits. c. When Kirkis and Gremio join you to head to the Village of the Elves, you should talk to Mathiu to add Eileen and Cleo to the party. We are going to use the invisible Viki sprite again, so make sure that Cleo is in the last spot. d. This is important. Before you use invisible Viki to teleport to the Great Forest, you need to head out to the boat, and trigger Kirkis’s dialog box telling you to go to the Great Forest. After you see this text box, you can use invisible Viki to teleport to the Great Forest. If you do not trigger Kirkis’ textbox, you will freeze the game when you arrive at the Great Forest.

25.Great Foresta. There are no treasures here to pick up. b. Head through the Great Forest, recruiting Viki along the way. c. If you find a Kobold x6 fight, you should use Voice of Earth (level 2 earth spell of Eileen’s) OR Firestorm to kill it; all other fights can be Let go or escaped from. You don’t need to actively farm for this fight. d. After getting through the Kobold Village, head southeast to get to the Village of the Elves. e. If you did not get the Kobold x6 fight, and you get a fight with four or five Kobolds on the world map, fight it. Use Voice of Earth.

26.Village of the Elves a. You should stay at the inn, either on the way in or on the way out. b. When in prison, talk to Valeria, then approach and talk to the right gate. c. Valeria will join the team; it is not necessary to move her to the front row. d. Head northeast from the Village of the Elves to get to the Dwarf Trail. e. Once again, if you did not get the Koboldx6 fight, and if you also did not get a 4-5 Kobold fight on the world map, you should fight any 5 Kobold fight on the world map.

27.Dwarf Trail a. There are no treasures here that you need to pick up. b. Battles here should be escaped from. If you still did not get any leveling battles, fight a fiveenemy encounter with no boars. You will need to use BOTH Firestorm and Voice of Earth on it. c. Head through the mountain and head northeast to the Dwarf Village.

28.Village of the Dwarves a. If you used any spells on the Dwarf Trail, stay at the inn. b. You should head over to the blacksmith and temper McDohl’s weapon to level 9.

29.Dwarf Vault a. There is one treasure to get here; it is probably optional depending on your money situation. b. Battles should be escaped from, but if you get a battle of five or six enemies, you should consider using a Voice of Earth to get a couple levels (and to save time from failed escape attempts). c. When you get to the three-lever puzzle, I use the switch order of middle, left, right. When heading down the right side, the treasure chest contains a Sunbeam crystal, which sells for 10,000 bits. This is up to you if you want to grab it for selling (I recommend it to give you some extra wiggle room in your money management). d. When you get to the sliding platforms, take the far-right one, then south to get across fastest. e. When you get to the two buttons that sound like a phone dial, the pattern is 1, 2, 2, 1, 1, 1, 2, 2. f. The Gigantes boss can be Bribe glitched for 9,000 bits. g. After getting the Running Water Root, you should use the Escape talisman that McDohl has from Mt. Seifu. If you don’t have it, you’ll have to either find the spare one inside the vault or walk out.

30.Village of the Dwarves a. For an upcoming fight, you will need a Voice of Earth or a Dancing Flames (level 3 fire spell). If you ran out of MP for them, heal at the inn. b. Talk to the dwarf chief, then head back through the trail and towards the Village of the Elves.

31.Dwarf Trail a. Nothing here, just head back.

32.Burnt Village of the Elves a. After watching the scene with Kirkis, you can reenter to recruit Templeton. This is optional, but I usually recruit him to get the minimap for help navigating the world map.

33.Kobold Village a. For the soldier fight, use Voice of Earth. If you don’t have any, use Dancing Flames. If you don’t have either, two Firestorms.

34.Pannu Yakuta Castle a. Some war battles have predetermined turns, and those will be pointed out. For this one, Kwanda will ALWAYS Charge on the first turn. b. You should use Magic on the first turn (for a free 3800 damage), then use your Thieves (in Others) to try to find out what the enemy will do. If the Thieves fail, it is mostly random if you succeed; I tend to use Charge since we have so many Charge units compared to Bow or Magic. Hopefully you can succeed without major incident. c. In the castle, there are no treasures to pick up, and you don’t need to redo the Formation, as it is very short. d. You should Bribe glitch the Dragon for 10,500 bits, and before heading outside on the top floor, make sure McDohl is healed. e. For the duels, if you make the correct decision every time, you will only see 12 possible dialogues from Kwanda (out of the 30 he can give you normally). i. Kwanda will attack (You should DESPERATE): (1) Damn! I underestimated you. (2) Heh, now it’s my turn. (3) Taste the sharpness of my blade! (4) Whoa! Pretty good, Teo’s little boy. ii. Kwanda will defend (You should ATTACK): (1) Arghhh! I underestimated you. (2) Can you break my invulnerable defenses? (3) Carefully… (4) Damn! My turn! iii. Kwanda will desperate attack (You should DEFEND): (1)I’ll get you! (2)Impossible! You can’t avoid my blows! (3) Victory is near! I strike with all my might! (4) Well done. You’re a worthy opponent. f. When you talk to Kwanda afterwards, you should Option 2 twice to spare his life, otherwise he will die. The time difference is maybe 2-3 seconds, and he will bring you 300 troops for war battles. I always spare him, but the decision is up to you.

35.Toran Castle a. Talk to Flik and Mathiu on the third floor, then when he leaves, warp to Kaku.

36.Kaku a. When talking to Flik, there will be an Option 2 to recruit him.

37.Toran Castle a. Take the elevator to the third floor to get to Mathiu and Flik; talk to Flik to advance.

38.Garan a. This war battle will NEVER use Magic, so you can always use Charge (mashing X through will accomplish this) and win this battle in 2-3 turns. b. After failing at Scarleticia and agreeing to send a recon team, you will have another mandatory Option 2 to bring Gremio along. After the scene, Mathiu will still be there – talk to him and add Stallion to the party. c. You should exit Garan to the east, then immediately re-enter. Kai will be there; talk to him to recruit him (you will need him soon).d. Head north to get to Teien (note: the random battles on the world map here are a pain. Be careful).

39.Teien a. Head to the inn to find Hellion; talk to her to recruit her. The chest to the right contains the Blinking Mirror; give it to McDohl. b. Since you have Stallion, now would be a good time to navigate to some towns you will need to access later. Doing so now will let you warp there from Toran Castle, and Stallion will let you run faster on the world map c. From Teien, you should head west to Antei. Enter and then exit to get its warp point. d. From Antei, head south to Soniere Prison. Like Antei, enter and then exit to get its warp point. e. From Soniere, head east to the town of Rikon.

40.Rikon a. Take the boat south towards Liukan’s hermitage, and once you hit the rapids and can’t advance, use the Blinking Mirror to head back to base.

41.Toran Castle a. Warp to Teien.

42.Teien a. Talking to Gen requires an Option 2 for him to join. b. Recruiting Kamandol will require you to boot Stallion. c. To get to Rikon, you can either walk south from Teien (and risk a random battle) or use the Blinking Mirror to head back to base, then immediately warp to Rikon with Viki. I tend to warp, but it’s up to you. If you don’t get any random battles, walking is faster.

43.Rikon a. There is nothing but mashing here, and once you get the upgraded boat, you should sail south to Liukan’s hermitage. b. After Liukan gets kidnapped, leave the hermitage and use the Blinking Mirror to warp back.

44.Toran Castle a. Talk to Sanchez to remove Gen and Kamandol; add Kai in their place (the sixth slot should be empty). b. After talking to Mathiu and getting his letter, warp to Antei.

45.Antei a. Recruit Kimberly (in the small house to the east) b. Recruit Tesla (in the larger house slightly NW of Kimberly’s house), then use the Blinking Mirror after getting them both.

46.Toran Castle a. Talk to Mathiu to get the fake letters, then warp to Soniere.

47.Soniere a. No treasures that you need to get here. b. The random battles here are easy enough that you should consider fighting some of them. The Viperman/Delf fights should be escaped from, but Nightmares and Red Slimes you should use McDohl and Kai’s Unite attack, with the other three using regular attacks as support. c. There are two forced soldier fights here; McDohl and Kai should use their Unite attack, Flik should use his Rainstorm spell, and Viktor and Gremio can defend. d. Make sure Gremio has nothing important, as he will die here (again, he should not unless you have an absurd amount of random drops).

48.Toran Castle a. Nothing to do here except talk to Mathiu to head to Scarleticia Castle.

49.Scarleticiaa. Milich will always use Charge on the first turn, then Magic on the second turn. b. First turn: use Magic. Second turn: use Bow. Then use Thieves and counter accordingly. Again, if Thieves fail, I tend to use Charge more often than anything else, since you will have a lot more Charge units than others c. When raiding the castle, don’t add anyone else. d. Head up the right side of the castle to find the chest with the Magic Robe – equip this on McDohl. The other chests here are unnecessary. e. Milich, like Kwanda, can be spared with two Option 2 dialogue choices. It is highly, highly recommended that you spare Milich. He provides the third Magic unit in the game, and if you kill him, you will only have two for the entire game.

50.Toran Castle a. Talk to Kasumi on the 3rd floor to advance the scene. b. This next war battle is unwinnable, but there is a trick to make it go slightly faster.

51.Battle with Teo a. This war battle is unique because the stronger unit you throw at Teo, the stronger he counters. So if you send your weakest Charge units at him, he will only do minimal damage each turn. So for this battle, send your three weakest Charge units at him, and it will go slightly faster than it would normally. b. Pahn will ask to stay behind; this is an Option 2 dialogue choice. c. As this is any%, Pahn will die. You should Desperate attack no matter what, and this will let Pahn die on the first turn regardless of Teo’s move.

52.Toran Castle a. Head to bed on the fourth floor to advance the story. b. Talking to Flik will trigger the scene. c. After the dialogue, leave the room and come back in; talk to Sanchez to add Tai Ho and Stallion to the party. d. Head outside to the boat, then take it to Kirov to the northwest.

53.Kirov a. You should be healed so no need to stay at the inn (if you want to check, you should have three Black Shadows, the level 2 Soul Eater spell).

54.Kalekka a. You will probably fight random encounters in here; Black Shadow should kill all of them. It would be good to fight at least one good encounter here to get McDohl’s level into the mid- 30s.

55.Secret factory a. After the scene, you can recruit Ledon and Kessler by talking to them. They are optional, but I recommend them (at the very least you should get Ledon). b. Kage is inside at the back-left; he costs 20,000 bits to recruit. You should have that much money, and it’s well-worth it since he’s a Ninja for your war battles. c. After talking to Mose, you should exit and then Blinking Mirror back to base. d. Warp to Kirov.

56.Kirov a. Rest in the inn (to ensure you have full health), then talk to Kun To in the big house in the middle. b. After the scene where you load up the boats, set sail to the world map, then Blinking Mirror out.

57.Battle with Teo a. You can mash X to Charge and it will always resort in a victory. Optionally, you can use Strategists on the first turn before mashing Charge to beat the battle quicker.b. Like the other two duels, if you do everything correctly, you will only see 12 of Teo’s messages, out of the 30 total he can give you: i. Teo will attack (You should DESPERATE): (1) Did you see that coming? (2) Here I come, my son. (3) That was nothing. Now it’s my turn. (4) That was pretty good. Now it’s my turn. ii. Teo will defend (You should ATTACK): (1)I’ll see you coming next time! (2)I’m losing my cool. I must be more cautious! (3) Show me what you’ve learned. (4) Well done! I must be more careful too. iii. Teo will desperate attack (You should DEFEND): (1) Are you trying to surpass me? (2) My deadly sword… (3) My sword is the Emperor’s sword! (4) Now that I’ve seen what you’ve got, c. After the cutscene, you will head to the fourth floor (your castle is level 3 now) and talk to Lepant.

58.Lorimar a. When Mathiu asks you to round out your team, add Kirkis and Stallion to the team (you don’t need a sixth person, but if you want one, I recommend Krin or Luc) b. Make sure to Option 2 to finalize your team. c. Warriors’ Village is southwest of Lorimar.

59.Warriors’ Village a. An optional thing you can do is buy some Mega Medicine stacks for Stallion. This will help in a future dungeon. I usually buy 4-6 stacks of Mega Medicine. b. Check your money; if you have an excess of money, you can save a bit of time at the next “boss”. c. After the dialogue and cutscenes, you will have a scripted fight with Neclord. He is impossible to kill, and the story continues when you die. You can either keep choosing Run and die, or you can Bribe glitch this fight for 30,000 bits. d. Talk to Zorak, then head west to Qlon temple.

60.Qlon a. There is a bed in the northwest inside that will heal you if you walk through it. b. There are no treasures inside the cave that you need to get. c. The random battles in here are relatively easy to fight. If there is a Clay Golem, it will need to be instant killed (Deadly Fingertips alone, Hell if there are more than one). For the other enemies, Kirkis and Stallion have a Wild Arrow unite that will kill them in one hit. If you run out of Hells, using both a Black Shadow and a Wild Arrow attack will also kill the Clay Golems. d. This is a dungeon you might want to go through and figure out the path through before doing full runs, as there are quite a few side rooms that you do not need to go through. e. When you get to the Village of the Past, when leaving out the back with Ted, there is a healing spot along the water to the east. It might be tricky to find the spot. If you don’t find it, you can just stay at the inn later. f. After the village has burned down, but before heading back, the house in the SE has a Champion crystal inside – you should get it and keep it (the old route used to sell it, but we do not sell it anymore).g. Once you get the Star Dragon Sword, after coming back to the present, use Stallion’s Escape talisman (it is an infinite-use Escape talisman that we will use once more). h. Use the Blinking Mirror to head back to base, then warp to Seika.

61.Seika a. Head to the inn to recruit Marie – she is in the room on the far right. b. Head to the rune shop on the left, and attach the Champion crystal to Kirkis. This will allow you to skip some encounters throughout the rest of the game. c. Use the Blinking Mirror to head back to base, then warp to the Warriors’ Village.

62.Warriors’ Village a. Talk to Zorak to have him send the troops to Neclord’s castle. b. If you could not find the healing spot in the Village of the Past, use the inn here before heading out. c. Walk southwest to find Neclord’s castle.

63.Neclord’s Castle a. Hix will ask to come along; Option 2 will let him join. b. If you brought a sixth party member to Qlon, boot him/her in favor of Hix. You need to keep Kirkis and Stallion. c. There are no treasures in here to pick up. d. The Champion’s Rune allows us to skip most encounters with 1-3 enemies (if the party is underleveled, sometimes a three-enemy encounter can slip through). e. The enemies here are a pain – if we do not fight them, we run the risk of failed escapes, which can kill us, as these enemies are difficult. f. If the enemy encounter has a Hell Unicorn (usually with three Larvae and possibly a Demon Skeleton) you should use Hell (level 3 Soul Eater spell). If there is no Hell Unicorn (a Demon Skeleton and three Larvae) you should use Black Shadow. g. When you get to the paintings, you should click them in this order (assuming they are 1, 2, 3, 4 from left to right): 3, 2, 4, 1. h. In the coffin room, talking to the top-right coffin will allow you to heal in an Option 2; this is up to you if you need the MP replenished. i. Bribe glitch Neclord for 30,000 bits when you fight him. j. You cannot use the Escape talisman to leave, so you will have to walk back out. k. You may have to use the coffin to heal your MP again on the way back down. l. Viktor will ask to leave; you should choose Option 2 to let him go. m. Once you leave the castle, Blinking Mirror back to base.

64.Toran Castle a. Talk to Mathiu on the fourth floor, and choose Option 2 to head to the Dragon’s Den. b. Leave the room and come back in; talk to Sanchez to add Kirkis, Stallion, and Liukan. c. Warp to Scarleticia; from there, head northwest to reach the Dragon’s Den.

65.Dragon’s Den a. Talk to the guard, then either walk east or Blinking Mirror/teleport to get to Antei.

66.Antei a. After talking to Vincent, you should stay at the inn to replenish MP. b. Head up to the rune shop and talk to Jeane to recruit her. c. Walk or teleport back to the Dragon’s Den.

67.Dragon’s Den a. There are no chests in here worth getting. b. If you find the Sunshine King in an encounter, use Hell. If there is no Sunshine King, Black Shadow should work.

68.Dragon Knights’ Fortressa. Fuma is on the right side of the castle hidden; you should recruit him because he is another Ninja for war battles. b. There is a free inn inside to the right if you need it.

69.Seek Valley a. There is one chest here you should get, but it is in clear sight. b. Enemies here can be dealt with using Hell, but if you have the Champion Rune, you might not fight any. c. Bribe glitch the Crystal Core for 21,003 bits. d. The chest by the save point is a Cyclone crystal; give it to McDohl. e. Once you see the cutscene with Ted and Windy, use Stallion’s Escape talisman again.

70.Dragon Knights’ Fortress a. After gaining control of Futch, the first plant on the right is the black dragon orchid. b. After seeing the scenes and getting Futch and Joshua, you will warp back using Thrash.

71.Toran Castle a. Head to the fourth floor to see the cutscene; Option 2 when the dialogue choice comes up. b. Go to your room to rest, then select Option 2 again with Mathiu comes in to talk to you. c. Talk to Mathiu when you wake up to head to Moravia.

72.Northern Checkpoint a. There are no predetermined turns here, but using Ninjas will let you win in one or two turns easily. b. When you are prompted to pick your team, add Kirkis, Stallion, and Tengaar or Luc. i. If you opt to use Luc over Tengaar, his lower HP will make him a higher risk to die in Moravia. If you plan on using Luc here, you should consider taking him along to Qlon to get him some levels.

73.Moravia a. There is an inn on the first screen in the top-right corner. b. There are no chests here worth getting. c. Random encounters here are very dangerous. If there is a Whip Master, use Hell (this takes priority). If there is a Magus, use Black Shadow. Krin and/or Kasumi might die; it is okay if they do. If you have Mega Medicines from Warriors’ Village, use them to heal everyone. d. Blinking Mirror back to base after Kasim joins; warp to Seika before advancing the story (you may also do this next stop on the first floor of your own inn).

74.Seika a. Rest at the inn. b. Head to the rune shop; Attach the Cyclone Rune to Tengaar (or Luc). This is optional, as you can wait until after Shazarazade to do this, if you want to compare Luc and Tengaar’s MP values. c. Blinking Mirror back to base.

75.Toran Castle a. Talk to Mathiu and choose Option 2 to let him prepare the boats; mash through the text. b. Head outside towards your boat, then Option 2 again to go to Shazarazade.

76.Shazarazade a. There are no predetermined turns in this fight. b. First turn: use Dragon Attack. Then use Ninjas and attack accordingly. If necessary, resort to Thieves c. When prompted, add Kirkis, Stallion, and Tengaar/Luc to the party. (you can bring both Tengaar and Luc if you really want) d. No treasures to get in this dungeon.e. Sirens can be killed with either Black Shadow or Storm. Soldiers can be killed with either Hell or Storm. Tengaar’s speed might be slower than the soldiers, so be wary if you use Storm. f. Bribe glitch the Shell Venus (30,003 bits), then Sonya Shulen (4,500 bits).

77.Toran Castle a. Heal at the inn. b. You can also wait to attach the Cyclone Rune until now. If so, attach it to either Tengaar or Luc (if you leveled up both, attach it to whoever has higher MP – this will probably be Luc). c. Talk to Mathiu on the fourth floor; there are two Option 2s to get to the last battle.

78.The Last Battle a. There is a predetermined turn here; Yuber will always Charge on the THIRD turn. b. First turn: use Dragon Attack. Second turn: use Ninjas and attack. Third turn: use Magic. Fourth and fifth: use Ninjas and attack. Then use Thieves.

79.Gregminster a. Add Kirkis, Stallion, and Tengaar to the party. b. Once again, no treasures in this dungeon to get. c. Bribe glitch Ain Gide (6,000 bits). d. Because you did not sell the Champion Rune and fought less encounters, money will be a bit lower, so you probably want to fight the random encounters you get and use Hell, especially if there is an Ekidonna (these are expensive to Bribe). e. There are twelve forced soldier fights. You can use Bribe glitch (recommended for as many of the early soldier fights as you can, for 54,000 bits each), Storm (level 3 Cyclone spell), or Shining Wind (level 4 Cyclone spell). Keep an eye on your money as you Bribe glitch the soldier fights – the four-soldier fights Bribe glitch for 54,000 bits, and the five-soldier fights Bribe glitch for 72,000 bits. f. Bribe the Golden Hydra for ~32,000 bits. g. Both Viktor and Flik will stay behind to let you escape; each will require an Option 2. h. You win! Timing stops when the last text boss from Liukan disappears, as that is the last input you will need to do. i. Enjoy the credits.

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