The current consensus is that we'll be making a separate speedrun.com page for Shadow of the Colossus (2018). The creation of that page has already been requested. For the time being, I think it's best to go ahead and accept anything ps4 related so that people can show off what they've accomplished so far. Once the new page is live, we'll be deleting the subcategories and getting everything moved over there. Runners submitting before the new page is up may need to resubmit after. We'll cross that bridge when we come to it.
ps4 rules: I believe what we're looking at goes like this:
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For full game runs, timing starts when skipping the opening cinematic and ends when the end-credit cutscene triggers after Wander falls into the pool. Timing uses RTA conventions, and the runner must display a third party timer which may not be paused during the run. Emulators are banned. PS4 and PS4 pro are both acceptable, as are SSDs. The new boards will include columns to denote hardware, but we won't worry too much about it right now.
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For Time Attack runs, rules will remain as stated for ps3/ps2 or as close as possible.
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Individual Time Attack submissions should include the input that starts that particular attempt (retry or challenge or whatever it is) and final time will be what is displayed on the in-game timer after the colossus is dead.
Once the new page is live, the rules will be refined to more accurately reflect changes made to the ui and menus, but for now use your best judgement to handle discrepancies.
Also apparently we won't be using subcategories for the IL board because I am (in chronological order) dumb and lazy.
Distortion was saying that he thinks the new game should start when we hit "skip cutscene" on the first cutscene and I agree with him.
For the time being, I can't see a good way to separate Ps4 any% easy and any% normal on the boards. When the new board is up, the two difficulties will of course be separate.
"the runner must display a third party timer..."
This is not normal. As site admin @kirkq says:
"Comment on timers:
For most games a run doesn't need a timer for accurate time tracking. The time on the timer splits is also commonly a second or two off the actual time of the run due to user error. The time of the run is actually the time of the gameplay, not necessarily the time on the timer.
A common exception to not needing a timer could be if a livesplit auto-splitter is used for time without loads. That would be a good reason to require a timer on the screen. [big]If there's not a good reason to require a timer, it shouldn't be required[/big]. This seems to me to be what the majority of boards are doing."
I assume this is only to take some workload off the verifiers, since ps4 runs will be handled elsewhere in the future? Since emulators are banned, this rule effectively makes HD capture hardware a requirement for the run, right? Is there a really strong reason for requiring a third party timer? If not, could you consider dropping that rule?
Third party timers are required because we don't use IGT to determine leaderboard position. that may change if the in-game timer for ps4 doesn't include the end credits. We'll see.
If a runner's encoding is competent, you can time a run from the video alone. An on-screen timer is not necessary in that case, just preferred.
Not quite "NEWS", but people asked for better visibility for them and since we currently have no way of actually adding a TAB, here is another way to find them.