We are now accepting runs using the Switch version of SMB1.
I did the calculations last night using a video from @SuperSonic and used emulator as well help to get exact framecounts for comparisons.
The game appears to run at a flat 60FPS. I also did some testing for the SMB3 folks and I'm getting the same thing over there.
Be aware that this is slightly slower than running on NES or PC emulator, but faster than the Virtual Console options. If you run Any% and get into the time threshold of where we start calculating milliseconds using the Bowser patterns, the FPS of the platform you used is used to calculate your final time and should closely match that by timing the video of your run. Runners are not awarded "free" time savings because they used a slower platform.
Let's say you got frame 18000 on the blubbler screenshots and show some examples of the time differences running on different platforms.
NES/Emu time (18000/60.0988139) = 4:59.507 Switch (18000/60) = 5:00.000 WiiU VC (18000/59.94) = 5:00.300 Wii VC (18000/59.824) = 5:00.883
This is just an FYI to display the differences running on different platforms so the time differences should be easy to see.
That's great news. Do you have any advice as to how to capture extended video on the Switch for submissions? The built-in video capture functionality only works for the last 30 seconds of video.
Thanks :)
This isn't the place to ask; There are lots of tutorials online found with a simple Google search. I shouldn't be answering your question here, but since I'm not just going to ignore you, check out these videos:
Have a great day :)
Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.
- The run's full session must be included in the submission description.
- For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input