Time count issue
Now that i think about it, there is an issue for the time count that you use, because if the level end after you kill the doomlander, you need to open a chest first and the chest have always random items.
But if you get items from a "imaginite set" the game take more time with video effect to show you it and you can't skip, and this affect the speedrun time.
My suggestion if to stop the time count when chest is opened.
Standardizing Timing for Runs.
It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with
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