Sir Whoopass 2.2.0 has been released ushering in a number of performance fixes to the game. With this release I am hoping to encourage the Speedrunning community to run this game and get it some attention that it deserves! :)
Good morning ya'll,
Thank you to Dinox337 for running the new update and uploading their run.
I ran the game through and took a bunch of notes and will record a timed run soon, and a typed guide that makes more sense outside of my notes. The game is going to update and change more because this is a scuffed as fuck game and we're just going to love every minute.
Notable changes in this update:
- There is a new required boss fight against the obvious boss enemy and the run now officially ends when the player enters the exit portal and the cutscene begins playing.
Version 2.0 For Sir Whoopass has dropped.
The biggest notable change for speedrunning is that the 14 dungeons are no longer avoidable it seems. This post will be kept updated with notable changes in the 2.0 Speedrun as i find them.
For this reason, this game will be split into 2 categories of Speedruns, one for 1.0 and one for 2.0.
Sir Whoopass 2.2.0 has been released ushering in a number of performance fixes to the game. With this release I am hoping to encourage the Speedrunning community to run this game and get it some attention that it deserves! :)