I added a few subcategories. There is now a definer for different storytellers: Besides the Phoebe & Peaceful that most people have settled on, there is a different category for Cassandra Extreme and Randy Extreme. Use these to make the 15-minute wait at the rocket site (and the trek thereto) a bit more interesting.
There is also a definer for biome. If you choose to play in Sea Ice biome, you can select this to have your own dedicated leaderboard. Right now any other biome counts as “normal”. IMPORTANT: Check the Rules tab for more details on the restrictions to this category.
Should the extreme categories be their own leaderboard as well? It seems to me that non-peaceful is going to take generally longer, if only because combat slows the game down, and so non-peaceful runs will never really beat out a peaceful one.
The problem is that in some challenges, the subcategories obsolete each others, and in some other challenges, they don’t. For those categories where the storyteller makes no practical difference, it would be a waste to have separate leaderboards. I have been switching this back and forth the recent days, but I have not been able to figure out a good solution. The same goes for the biome, actually. And the startup scenario too. The Human leather hat challenge becomes quite different if you start with 1 colonist, but in the Escape category, there’s hardly significance.
Note that when you view the leaderboard, you can use the Filter button to choose runs of a particular subcategory. Things may bring forth runs that were otherwise “obsoleted”. Try for example, Startup Scenario: Lost Tribe, in the Escape category.
I revamped the categories today. Changes:
- The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
- The Escape-build% category now has a ~~subca