Timing of Duckstation Runs
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Timing of Duckstation Runs
게시 일자 2 years ago 작성자

Since Duckstation runs are timed in real time, we want to be more precise about the timing so that we can remove any human error from starting/stopping splits. Timing will start and stop on specific frames:


Start

New Game - Time starts on the first frame of the screen turning white after selecting difficulty.

New Game + - Time starts on the first frame of the textbox after selecting Yes/はい to load your save. (https://imgur.com/a/SJaoGz4 is the Japanese text).


End

Time ends on the first frame after the Weapon/Bullet/Condition HUD disappears upon defeating Hypnos 3.

We will be retiming existing runs over the next few days, which will take some time, so please be patient!

It is strongly suggested and requested that you upload Duckstation runs to YouTube to aid in verification. You can easily get precise timings of YouTube videos using the tool below: https://slashinfty.github.io/yt-frame-timer/

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We have an Autosplitter!!

Thanks to @TheDementedSalad we now have an autosplitter for the game! You can find a setup guide for it under "Guides" and some pre-made splits for it under "Resources".

Now that we have a working autosplitter, we should talk about the timing rules for Duckstation. For New Game runs, it starts and

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