Bio1 SRT Next
6 years ago
Wisconsin, USA

Releasing a new SRT tool for Biohazard 1 called Bio1 SRT Next.

An important note is that you must run this SRT (and accept the UAC dialog) BEFORE running bioHARD.bat otherwise the video will be frozen. This occurs because the hardware renderer in Biohazard 1 does not appear to like another program taking full screen away (such as when UAC draws over the entire screen).

The first release publically is 0.3.0.0 (Alpha) and has the following features: • Character health (standard visual with colorized numbers) • Inventory view showing your current items and quantities. • Equipped weapon. • Misc. stats such as IGT, frames, stage info (--StageInfo), coordinates (--Coords)

To do (subject to change): • Add current character avatar (Jill, Chris, Rebecca) • Improve performance. • Add more settings (configurable memory polling (currently 30ms))

You can reach me here, via Discord (Squirrelies#0001) or E-mail at gutjahr.travis on gmail period com.

Download link (v0.3.0.0 Alpha): https://drive.google.com/open?id=1nA9A-eYlWPJu_ULxvx6qCSQScdprR6f1

TJ_Speed, Voxgizer 그리고 5 기타 이것을 좋아함
Venezuela

Hey @Squirrelies, i can´t run the program, on windows 10

Wisconsin, USA

Any error message?

Venezuela

Well, i run the tool on windows 10 x64 and it works, but in the ohter pc with x86 didn´t work, it says that the program can´t run on that system

Ceará, Brazil

Its possible to add boss health?

Wisconsin, USA

Ahh, its compiled as an x64 binary because I'mm using the 64-bit structure for MEMORY_BASIC_INFORMATION (https://msdn.microsoft.com/en-us/library/windows/desktop/aa366775(v=vs.85).aspx). I'd have to program in the 32-bit structure which is not terribly high on the priority list right now. I'll look at it after RE3 SRT is done.

tl;dr possible for me to make it 32-bit compat. but requires some additional code to make happen.

Wisconsin, USA

Boss health depends on finding the NPC/Enemy tables which has not been located yet, mostly due to lack of interest.

Possible yes, just hasnt been done yet.

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