Today I'm stepping down as super mod for the Rainbow Six: Siege speedrun.com page. This wasn't an easy choice to make, but it's been on my mind for a while and I think it's for the best. First of all, this by no means implies the page is dead. I haven't had chance to verify for a while now (which is part of the reason I'm leaving) and most of my contributions have been admin related. Before I leave, I wanted to give some kind of timeline for my time as a super mod. All times are UTC.
2018-03-06 - The outbreak event started in Siege. This was what got me intrigued by speedrunning Siege
2018-03-06 - I joined the Rainbow Six: Siege speedrunning Discord
2018-03-10 ~17:08 - Not sure why I can't find the DM but I messaged one of the previous super mods. I offered to help verify and setup the speedrun page. I can't remember what the layout was like before but changing the layout was one of the first changes we made
2018-03-10 17:19:28 - I was added as a mod to the game and promoted to super mod. Wolexi
then removed themselves as a moderator
2018-03-10 21:35:15 - leftfornova was added as a moderator. When I became a mod I DMed them asking if they were interested in helping migrate the runs to the new page and they was a huge help to the migration from moderators and the layout
2018-03-15 - The 2 other super mods on the page were removed due to inactivity. Super mods can't remove other super mods so I applied to a site mod to have them removed. This left one other mod who was completely inactive and showed no interest in coming back. They were then removed a few months later after speaking in DMs. This left only 2 mods, me and nova
After that, we had some mod applications, the first being Chunky. There was a lot of mods added over time who quickly became inactive, one even randomly leaving and rejoining the Discord server to lose their roles and not speaking to anyone
2018-03-31 - I was falsely banned from R6 for "cheating". (More info https://gist.github.com/294edda6b9d7c83e629e7d6ea38735e7 .) I haven’t actually played the game since (which probably sounds very strange)
2020-03-11 - Nova was promoted to super mod
There have also been some page related changes over that time. We transitioned to using a GitHub Wiki for writing our rules, rewrote them (they were very much due for an update), completely revamped the categories on the page, rewrote the rules again, added different variations for map updates and changed how we handle retimes. The final one was probably the biggest change we had to face and meant verifying became much more slower and difficult compared to before where we required a correct timer on the run.
The community has grown massively, from 2 people nearly 3 years ago to 6 new verifiers (and 2 mods), top 10 most active game on speedrun.com and a lot more interest in speedrunning the game, no longer seeing it as only a multiplayer competitive shooter.
I want to especially thank leftfornova, Sciku and RENE for being incredible verifiers and moderators.
I'm stepping down as I have not had much time to verify runs recently and it doesn't seem to really make sense for me to be a super mod anymore. I have mostly been doing admin work but the page seems to have stabilised to the point where large changes shouldn't really be required anymore. It's has also been quite stressful as I always tried to verify new runs but knew I wasn't able to keep up and relied on others to verify more. I didn't know this was going to happen now when nova was promoted, but it feels like it was even better of a decision than I thought at the time and he has been incredible and supportive during this transition. There shouldn't be any major changes or things breaking over the next week, business as usual.
Reminder: We - it feels weird not saying that - are always looking for new verifiers and moderators. You can see more information on the Discord.
It has been a privilege and a pleasure.
Thank you, Nihaal Sangha (Orangutan)
We are excited to announce we have released a new category based off the Shooting Range! We have 3 subcategories based off kill counts of 25, 50 and 100, and that is pretty much it! You can use any target type, amount, move speed etc, and infinite ammo is permitted. All that matters is reaching the