Why we shouldn't use melonDS
3 years ago
United States

tldr: melonDS isn't a good choice until it improves

I don't think melonDS should be the only allowed emulator. It seems like I'm not the only one with problems using it. Car handling is completely messed up. They steer to either side randomly, sometimes don't let you steer in one direction at all, and accelerate strangely. Different cars have completely different issues. This is definitely a melonDS problem, as it doesn't happen on real hardware or other emulators. I even tried redumping the game and emulating on another PC including entirely different input hardware. There is no difference when using keyboard or controller.

Using an older version of melonDS seems to be a temporary fix (0.7 didn't have any of these handling issues) but it transitions between menus much slower than the latest version (0.9.3), which leads to another problem: the game loads menus and tracks at different speeds on actual hardware and various emulators. This would mean full game runs on emulator could be several minutes faster, an obvious unfair advantage.

If melonDS is used because of "accuracy," then why are there so many inaccuracies compared to just using a DS? Again, I'm not the first to post about it messing with handling.

Bulgaria

How has it "destroyed the community"?

7ndrew 이것을 좋아함
Śląskie, Poland

^ what community, there is none

7ndrew 그리고 Shiinyu 이것을 좋아함
Romania

I don't have any issues with MelonDS at all. Also melonDS is used because of it's overall accuracies across al type of level of hardware. It works perfect on such a weak laptop as mine where as Desmume for example even when at speedup doesn't even run as fast as an actual game

7ndrew 그리고 Shiinyu 이것을 좋아함
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