Timing Rule Explanation
5 years ago
Oregon, USA

Chapter 6, Chapter 9, and Chapter 14 both have longer cutscenes than other levels, which makes ending at the circle not consistent with the other levels. It also (in my opinion and also literally) adds unnecessary time to the run. Since starting the level timing after the load in when you press the circle is the opposite, any cutscene is already not accounted into the time. Timing ending with loss of control, when the screen starts zooming in, would make all run times consistent and negate the cutscenes being accounted into the timing at all.

I don't want some levels to have different times just because of cutscenes. This would prevent getting to the end of a chapter and getting an aditional 15-30 seconds tacked on when it's not even part of the gameplay.

Victoria, Australia

Sorry I'm late, I have been on a holiday, what are you trying to suggest? I am confused a bit, it might just be my brain trying to come back to reality, but can you please help me understand what you are trying to say?

Victoria, Australia

I'm confused as I'm not sure you are saying we should cut all the cutscenes times out?

Oregon, USA

Ending timing when you reach the end platform would in a sense, exclude any post-level cutscene because the timing would've already ended.

Apologies for not getting back to you right away. I've been a bit busy and it's hard to know that a forum gets updated without manually checking it.

Victoria, Australia

And that would be for each level right? After you spin the thing at the end of each level?

Oregon, USA

I was actually wondering about including the spinning into the timing or not. Technically it requires movement, but I feel like ending when you lose control before the spinning by simply reaching the platform would also be more consistent for the levels that don't have the spinning? Which is only a few.

I wanted your opinion though.

편집한 사람 작성자 5 years ago
Victoria, Australia

That would be good and would make the run lots shorter. Where would the timer pick back up however?

Oregon, USA

Well if you mean not IL's, then it would just split after each platform is hit. If IL's then that's where the timer would stop.

Oregon, USA

Also playing on a completed save would make it so you don't have to sit through the unlock animations which is always cool.

Victoria, Australia

Yeah that is true, those animations are slow and a waste of time. Sorry have been busy lately

Oregon, USA

Hey, it's all good. I understand. I think it's a waste of time and I agree. I just need to get started on some runs!

편집한 사람 작성자 5 years ago
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