Used RetroAchievements integration on the emulator to track real time. Didn't know about Splits.io, so, sorry about that. The point of the run is to showcase timesaves anyways, i want others to beat this by a landslide. There's about (or at least) 15 seconds to save (still beats a real time record i found on RetroAchievements, if i didn't have at least that i'd have tried until i got a good run, rather than just about an hour of attempts).
I found a tech that allows huge timesaves on some non-easy runs, and a small movement optimization that's useful on... probably every level? I wanted to share those with the community because i wanted to see more activity, whatever the category, and also i thought maybe a cool skip like that could bring more attention to normal and hard runs).

