My e-ray doesn't work?
2 years ago
Australia

I see other runners like Fein and crookst get exponential e-ray spikes going into the 40-60 zone whenever they enter the nether and decrease their FOV, even when they spawn in far away from a fortress or a bastion. However, whenever I pull up my f3 menu, the e-number never jumps up as quickly as theirs does; even when I spawn close to a fort or bastion.

The "Y" e-number (E: X/Y) usually spikes up to 40-60 when I enter the nether close to a structure but the first "X" e-number always goes up to like 10-15. I wonder if there is something wrong with my Minecraft instances or maybe there's just a mod that I'm just not using? I am using MultiMC as my launcher. Would really like some help on this, thanks! :)

South Korea

The Y e-number should be at least 100 for a bastion, going up to 200 with a crimson forest.

Just a couple tips:

  1. crank up your entity distance to 500%
  2. turn off entity culling
yogomix 이것을 좋아함
United States

@leadpoolsr , entity culing doesnt matter unless he's using an old, illegal, version of sodium. it will only effect mapless

Australia

I'm using the latest version of Sodium on the MCSR Allowed Mods website for 1.16.1 here: https://redlime.github.io/MCSRMods/

편집한 사람 작성자 2 years ago
South Korea

@aconnx

yeah, i knew that, i checked the sodium link after posting and realized it

Germany
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Ninjabrain-Bot v1.5.1

Changed version in Ninjabrain-bot resource:

  • [Ninjabrain1] (up to v1.5.1)

Ensure measurements are still accurate after updating, especially with regards to tall resolutions/boat measurements - read the changelog

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